ico_gvoice

Science Nonfiction II The bridge from dreams to reality

Do you remember? On Oct 6th, 2012, over 9,000 fans packed into Taipei World Trade Center Hall 2 (Taipei Show Hall 2) just to get a glimpse of their favorite “singer”, Hatsune Miku.

 

Miku is a singing synthesizer developed by Crypton Future Media. When the software was first presented in 2007, there was no humanoid person to go with it. It was literally just an synthesizer application. Not even Crypton expected Miku to become the legacy it is now.

 

The Japanese website Nico Nico Douga, played a fundamental role in the popularity Hatsune Miku, as users starting uploading videos and songs created from her sound bank. Through this humanoid persona, users were able to “voice” their own creations and test their music potential without having each other for the opportunity to shine. The character Miku gradually formed by its thousands of fans, and become a vivid character in itself, one that represents the spirit of the new generation.

 

Hatsune Miku is truly a work belonging to its fans on the internet. She is their dream come true. Up to now, Miku has held “live” concerts in the US, Singapore, Hong Kong and Taiwan, and her story will forever be the perfect example of how dreams and reality work as one.

Name

Hatsune Miku

(初音ミク, known also as Miku in the Asian community) 

Age

16

Birthday

August 31st 

Height

158 cm

Weight

42 kg

Suggested Genre 

Pop/Rock/Dance

Suggested Temp 

70~245BPM

Suggested Vocal Range 

A3~E5

Never heard a humanoid sing? Join G!Voice and see why she has swept thousands off their feet! 

 
Hatsune Miku’s debut concert in Taiwan
 
 
Hatsune Miku – Ievan Polkk
 
 
Science-fiction movies foresee the future
 
Hatsune Miku is not the only example of fantasy merging with reality. In the movie Star Wars(1977) George Lucas already envisioned what our world would be like today. The classic robot R2D2 had a built in 3D image projector that is now no stranger in cinematography. 
3D exists nowadays in animation, simulations… you name it, they’ve got it. In March, 2010, the Tokyo Dome City Hall presented the “Hatsune Miku – 39’s Giving Day Project” that set Miku as the first virtual singer in history to hold a live concert in 2.5D. The concert adapted German company sax3D’s 2.5D projection technology to create the illusion of a tangible being. Basically, it is a technology that projects shades of images of different transparencies onto a single plane. That is to say, the concert is not technically “in 3D”, but rather 2.5D, as you can still tell that where the edges of the screen are. Still , it is breathtaking enough!
 

This technology improved further in 2011, in which Miku’s image seemed to be completely detached to any screen, and performed on stage like an actual human being. 

 

Imagination motivates Technology

Perhaps these things used to existed only in old Hollywood movies, but now, they are more real to us than they ever had been. Since 1926, sci-fi movies allowed us to go wherever our imagination took us, and there was no doubt that we’ve come a long way. These films allowed us to think bigger, bolder, and inspired many to achieve much more than one might have ever expected. A study on ATTSavings.com came up with a list of 18 inventions appearing sci-fi movies since the Metropolis (1926) that have “come-to-life” in modern times. G!Voice highlighted the mobile and communications devices among them below: Take a look and find out how many you already know! 

 

Year

Title

Production

Year of Actualization

Year of Product

1926

Metropolis

Video phone

2006

Skype

1976

Hitchhiker's guide to the galaxy

Sound control computer

2011

iPhone Siri

1984

Star Trek III : Search for spock

Mobile communication device

1990

Cell Phone

1987

Robocop

A helmet display 

2005

Head mounted display

2014

(TBC)

Google Glass

1993

Star Trek: Deep space nine

Portable screens

2010

iPad, tablet 


 

Imagination = Creativity

Albert Einstein once said: “Imagination is more important than knowledge.” There is yet but one very fine line between a dream and reality. When an inspiration comes along, why not make an effort and, perhaps, turn into something not so out of reach. It just might pay off. 

 
 
 
 
Reference:
www.crypton.co.jp/mp/pages/prod/vocaloid/cv01.jsp 
zh.wikipedia.org/wiki
www.gamebase.com.tw/news/news_content.php?sno=95316961
gnn.gamer.com.tw/4/64604.html
www.techbang.com 
 
 
Source:
devianART
zh.wikipedia.org/wiki
www.gamebase.com.tw/news/news_content.php?sno=95316961
www.retrothing.com
www.grouchoreviews.com
www.joeydevilla.com
buscandoladolaverdad.blogspot.com
jasianinvasion.blogspot.com
www.freshgizmos.com
blog.abt.com
www.funkyspacemonkey.com
www.apple.com/tw
play.google.com
 

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