Everyone knows that a leading brand in cross-border electronic commerce, jollywiz, joined the Gamania Group at the end of last year. In order to welcome this outstanding new member to our Gamanian family and foster their pride as Gamanians, a
The ever popular Gamanian online game, Mabinogi, is about to celebrate its 10th anniversary in Taiwan. From today (the 4th) until July 2nd, a limited time celebration setting, Erinnland will be available to players. Players will be able to experience
Gamania and major Korean game firm NEOWIZ GAMES worked on launching the no wipe beta testing version of the first collision combat mobile game, Finger Knights, last month. Within a week of being on the market, the game was downloaded
The biggest sporting event for all hot- blooded Gamanians at the start of each summer, the Gama Cup, finally took place on May 16th, at the Zhonghe Sports Center! What sets this year apart from past years is that Gamania
Licensed to Gamania’s subsidiary, Joymobee, developed by renowned Korean game developer Nexon, Pocket Maple Story was officially launched on both Google Play and the App Store in Taiwan and Hong Kong on August 6th! Players across Taiwan, Hong Kong, and
▲Have any Gamanians noticed that Gama Island’s window display looks different now? How is a Gamanian born? What do Gamanians eat? What kind of exhibitions intrigue them? What sport classes do they take? The true spirit of Gamanian culture is demonstrated best through Gama Island! Gama Island is more than just a cafeteria for Gamanians. It has its own area dedicated to contemporary art and sub-culture, known as Space 17, and includes a well-equipped gym upstairs. The purpose of these recreational stations is to take care of our mind, body and spirit; Gama Island is like a modeling factory
SPACE 17 Feature Report Sportswear, sneakers, caps etc are the key elements for fans to support sports events. We want to copy those sports stars’ apparel and styles, for example, NY cap, the light orange and blue colored Linsanity T-shirt etc. Through these apparel, people could guess which sports star you support. These images that people could instantly recognize is what we called, athletic design! This month Gama-island is full of energy and enthusiasm, hosting an “Athletic Design Exhibition” at SPACE 17 and showcasing jerseys and a wall of athletic designs. Right now, all kinds of sports competitions are
Art / Lust / Photography 〉〉〉 SPACE 17 (January) features erotic art and photography. One of the forerunners in this industry is Terry Richardson. His works are charged with sexual tension, yet is regarded by the public as a highly-respected form of art. From fashion designers to President Obama, all were happy to be associated with Terry Richardson. His legacy tells the rest. Yonehara Yasumasa is another example of an erotic artist that has now achieved international fandom and prestige. The erotic industry doesn’t always have to point to sex and nudity, especially in Europe, Japan and the US. As
Gamania R&D team’s dedicated work, developed by Unreal Engine 3, freely maneuver 3D action game, Core Blaze received high media praise in last year’s Gamania Game Show. This year, Gamania sees the potential for Core Blaze to enter Europe and U.S markets. Gamania announced today (June 17) that a meda tester, Core Blaze: The VIP Experience will be held on June 7, in L.A, U.S. Further details have not yet been released but through the event trailer, one could see the latest content of Core Blaze and Gamania’s keen amtition to impress the media with this exceptional action game.
The 3D FPS mini game <Bubble Fighter> has launched exclusively in Taiwan! The bubble war is on! The 3D FPS mini game <Bubble Fighter> open beta started on Jan. 1st with 4 game modes in total: “Classic”, “Pirate”, “Item” and “Zombie”. There are 3 open maps, including an urban, forest and arena setting, also with an exclusive map for Taiwanese gamers. Ready, set? Come and join the intense battling world of <Bubble Fighter> now! Besides the <Bubble Fighter> testing event, GTW also hosted an actual <Bubble Cup Tournament> on Dec. 10th 6pm! All Gamanians are invited to this squirt
The Branding Center Tour Welcomes You! As our corporate structure is reaching the state of sophistication, our image needs to adapt to the change as well. Gamanians not only need to embody inspiration and fun, but also professionalism and confidence. Starting in 2010, “Gamania” as a brand has presented itself to the public, and now signifies much more than just a name. This concept is realized through the implement of Gamania Business Headquarters Smart Office 2. 0. Our colleagues from the Branding Center have redecorated their new office before the Christmas holidays, and
Gamania is a company that encourages creativity. Gamanians are a bunch of vigorous creative initiators. To nourish Gamania's creative nutrient, and develop internal creative force, we established Have a good IDEA community based forum platform. We invite Gamanians to share creativity and new knowledge and participate in discussions of creative themes on this platform. Share IDEA Whether you are doing marketing, branding, R&D, planning, programming, designing or just an ordinary Gamanian, as long as you have any good tips, stories, pictures, films, books on or about creativity, we welcome you to share them on Share IDEA. We will also provide
Gamania acquired the agent right for the FPS masterpiece, S.A. Storm which ranked as no.1 in the internet café for 106 consecutive weeks in Korea. After receiving great feedback from the exclusive closed beta test in February, the public beta test was launched on April 18th. The story took place in the middle East where the military alliance formed by developed countries had a series of conflicts over the profits of oil with the local rebellion troops. S.A. Storm is a game that requires mutual cover-up and team work. If the player plays alone and tries to be
Gamania actively seeks to penetrate the webpage based game market this year. The first acquired agent right of webpage based game is Jiun Ling Tien Sha which will be officially launched on May 17th this year and conduct public beta test. This is a strategy simulation game that incorporates elements from Chinese history and a true test on players’ strategic maneuver, attack and defense. The most salient feature is that the players may relive classic battles in ancient China, recruit famous talents and heroes in the history. The game breaks the boundary of time and enables players to
Players can enjoy many popular webpage games in beanfun! [Gama News] The biggest online game entry website in Taiwan, beanfun! announced on September 7th that its membership has reached over 14 million. Deputy COO of GTW, Summer Yu said that these new joined members were attracted by the new games launched in the summer and the version changes of popular games. beanfun! also launched dozen of popular webpage games starting in August, including self-developed, Web Koihime†Musou, Shikihime-Zoushi (strategy), Star Song (RPG), Chi-Fun Online (leisure), Iron Alliance (shooting), Average Joe (funny) to satisfy different player groups. To provide better
[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and Bomb King, Dao and Bazzi will embark an exciting water gun fight with Taiwanese players! Gamania announced on October 5th that it has acquired the agent right of Bubble Fighter in Taiwan, Hong Kong, and Macau. This is the first water gun shooting game featuring adorable characters that most players considered classic cast: Dao and Bazzi. Director of GTW-GOBU3, Bea Wang said “In order for Taiwanese players to enjoy the fun of shooting water gun, our Taiwanese operation team will work closely with developers to shorten the waiting time.
A Role Play Task As the marketing department in Gamania, we often alternate between two roles: when we face the business operation, we turn into professional Ad personnel, providing marketing strategy and corresponding effect according to the features of each game and the target player group; however when we face external advertising agency or production company, we act as a client of game company where we carefully examine the proposal and estimate prospective result. Switching characters between these two roles requires more than adjusting the attitudes but professional skill-set to deal with different tasks. Therefore, a real life
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