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GAMA 20 Fair Highlights

GAMA 20 Fair Highlights

There were numerous highlights in the GAMA 20 Fair.  Gamania employees and the general public alike all share different memories of the fair. Let's recap the unforgettable highlights of the GAMA 20 event with the participants! G!VOICE's twenty personal interviews reveal the most spectacular and meaningful moments of the GAMA

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GAMA 20 Highlights Fully Documented!

GAMA 20 Highlights Fully Documented!

20 figures X 20 highlights (part 2) Partner- Tom, manager of Nichi Nichi Café ▲Tom (right) and Chief Brand Officer at GAMA 20 Tom: "This is the first time for Nichi Nichi to take part in a co-branding event. It was a valuable experience was to receive consumers' immediate feedback.

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Limitless possibilities for an integrated internet future!

Limitless possibilities for an integrated internet future!

In the past, people associated Gamania with gaming, which was only popular among players and enthusiasts.  Gamania launched its Convenience Store series product, which became a major hit in the Asian market with more than 1.2 million copies sold. The game "Lineage" took Taiwan's game industry to a brand new

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Gamania 20 Evolution, Continue to Grow Beyond the Limits

Gamania 20 Evolution, Continue to Grow Beyond the Limits

Since the establishment of the Gamania network fleet in 2015, we have set sail to the great path with iron will. Other than consolidating the our existing games, we also broke through our own confines in actively expanding the business scale of the entire ecological network, and recruiting more passionate

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Even when Facing with the Tides, Gamania Never Backs Down

Even when Facing with the Tides, Gamania Never Backs Down

The fearless for breakthroughs and destructive innovative DNA has always been in the veins of Gamania. This is what Gamania is, as well as the "never give up" warrior spirit Gamania kept for 20 years. For the Gamania Group, in facing with the tides of every era, we always managed

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2014.07.24

Lulu in the Fight of Distribution Channels

The Years of Senior Gamanian, Lulu in the Fight of Distribution Channels PLS-TW-PB-Simon Lu(呂俊賢) Employee: Simon Lu (A.K.A: Lulu) Started from: April 10th , 2000 (The year when Gamania was founded) Total employees then: around 100 Position then: responsible for the distribution in marketing department and advertising Current position: Section manager of GASH PLUS Unexpected Career Move G!VOICE: Why did you join Gamania? What sort of changes have the company been through?  Lulu: I’ve known Albert two years before I joined the company in 1998. Back then the company’s name was FullSoft. I was doing AE for advertising then

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2014.07.24

Albert’s New Year Resolution: Continue to Push my Limit

The sound of firecrackers rumbled along with cheering, this was not a scene spotted at the baseball field, nor was Chinese goddess Ma-Zhu parading the streets, it was the welcome party for our CEO, Albert, who challenged himself on a 30-day tour around Taiwan by foot. G!VOICE specially invited Albert for an exclusive interview to talk about the journey and his new year resolution for 2012…   “Each year I want to do something very difficult, something outside of my comfort zone, something that worries or scares me.” From Albert’s hearty smile, it is hard to imagine to difficulty

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2014.07.24

Gamania time travel: back in where it all began…

Gamania time travel: back in where it all began… How did Gamania go from a small company with no more than a dozen employees to a big corporation with thousands of staff? What crazy initiatives Gamania has launched in the game industry? What miracles it has created? As a Gamanian, knowing the history of Gamania is a prerequisite. Now let’s take the time travel machine back in time and review Gamania’s wild history! 1993 Completed two in-house game products, ‘Warring States’ and ‘Alien’, and received great result from the market 1995 On April 1st, Full Studio (R&D) and FullSoft

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2014.07.24

Things You Don’t Know About Gamania in the Past

  On April 1st, 1995 was the day FullSoft (for marketing) and Full Studio (for R&D) were founded. In 1997, these two integrated into FullSoft. Many new Gamanians may be unfamiliar with this part of the history, what is FullSoft’s relationship with Gamania? Let G!VOICE take you back to the past and unveil the exciting stories underneath.      Key Milstone   l   1993富進時代:《戰國策》、《魔異入侵》開啟遊戲研發之路 l   1993 Fujin Era: launched game products, ‘Warring States’, Alien, and started the path to game R&D l   1995富峰群時代:《日蝕》開始打響知名度 l   1995 FullSoft Era: launched ‘Eclipse’, and enjoyed rising popularity l   1996富峰群時代:《富貴列車》慘敗,初嚐失敗滋味 l   1996 FullSoft Era:

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2014.07.24

What can you do if you are stuck for ideas?- Tricks and tools for unleashing your creative instincts

We are sure that there are times when Gamanians are stuck for ideas. Being completely out of ideas is a terrible feeling. Creativity can in fact be improved through training. Tools can also make the creative process more efficient. G!VOICE will now introduce to you the techniques and tools for creative thinking!    Four Creative Thinking Methods Creativity is something that everyone has. Everyone hopes for ideas when they are writing or making a proposal. Still, flashes of genius account for just 5% of all creativity so there are other techniques for tapping into your creativity. These can be

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2014.07.22

Gamania’s Own Digital Entertainment Exhibition (GGS)

Global Exclusive Last year was a great year for Gamania TGS. Gamania demonstrated its status as a major international game company in terms of "quality", "quantity", international media exposure, popularity at Chiba and sheer force of presence. This year Gamania is not going to TGS, not going to E3 and not going to Gamescon. Instead, Gamania decided to stay home in Taipei and host its own independent digital entertainment exhibition – the Gamania Game Show (GGS). What led to this decision? Let's find out!  Hosting an independent digital entertainment exhibition is a break from Gamania's tradition of taking part

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2014.07.22

Basic Outfits to Make You Trendy

All tribes have their own identification symbols. As trendsetters, you should be dressed with the smell of the “street” and the youth. The following are basic outfits recommended by G! VOICE. You can rest assured that you will become trendy by mixing and matching these accessories. Trendy T-shirt: Don't think that any worn T-shirt or company T-shirts shopped from some 3C exhibition are considered trendy T-shirts. The reason why trendy T-shirts are trendy is that there are culture and design implications behind them, such as a sketch of screaming hands on T-shirts of skateboarders; trendy “XX” patterns of KAWS;

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2014.07.22

Intensive Preparations, All New Experience!

It is rare to see an independent game show in Taiwan. To deliver a world-class GGS, Gamania's "Corporate Marketing Office企業行銷室 (CM)" held countless meetings during the preparation period. All of the participating units were on high alert as well, running test after test to make sure everything was absolutely perfect. The exhibition setup unit also ran at maximum efficiency to transform the old buildings with nothing at all into a high-quality exhibition venue combining fantasy with technology in just two short weeks. G!VOICE will now take everyone on a tour of all the preparations for GGS so you can

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2014.07.22

Recommended Readings for Trendsetter Wannabes!

Fashion trends are constantly changing. In order to keep up with the trends, some effort needs to be exerted. Below are popular magazines and websites recommended by G! VOICE. You will never be left behind as long as you read this stuff frequently.   Magazines 《Milk》  “Milk” was started by TK, the godfather of trend in Hong Kong in 2001. In Hong Kong where the information flows fast, “Milk” brings the newest and hottest information on trends to readers every week. The content also provides an insight into various lifestyles, featuring different street cultures favored by the youth. The

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2014.07.22

Golden Line-up I: Gamania’s Self-Developed A List Games

There are many elements involved in organizing a successful game show. Once you get past the venue design, show girls and performances, what really matters is a wealth of greatly quality game content. The Gamania Game Show featured 4 MMO heavyweight titles and 9 SNS, Web Game and Mobile Game titles. The lineup not only demonstrated Gamania's strong, vibrant R&D capability and originality but also gave this rare expo on self-developed titles in Taiwan both depth and breadth. In keeping with the spirit of "a good show is worth sharing!", G!VOICE ventured deep into the GGS to bring Gamanians

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2014.07.22

The Most Youthful and Invincible CSR EVER Gamania Cheer up Foundation: Continue to Soar

Gamania is a conglomeration of dreams, converging dreams from CEO, Albert, fellow Gamanians and many others from the society. Founded for over a dozen years, Gamania has continuously received support and help from the outside over the years which prompted it to think about establishing an integrated and organized institution to give back to the society and to fulfill its corporate social responsibility. Hence in January 4th, 2008, Gamania officially founded, Gamania Cheer up Foundation. The Foundation believes that teenagers are the initiators of all dreams and the main force that drives our future world. However, in this age

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2014.07.22

Revolution: A Path of Destruction and Innovation

(Source of picture: http://www.deviantart.com)   Revolution came from the Latin root Revolutio which means to turn direction or to change fundamentally.  Looking at uprisings from across nations in 2011, from Tunisian Revolution in North Africa, Egyptian Revolution to American citizens occupying Wall Street, the word “Revolution” is happening in all corners of the world.  Towards the end of this revolution year, G!VOICE deconstructed various meanings and aspects of revolution, taking Gamanians to learn the Spirit of Revolution that is ever relevant and innovative!   Speaking of revolution, the first thing that comes in mind is usually the image of political

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