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More Innovation! Bright Ideas Blossom as Crowdfunding Grows

More Innovation! Bright Ideas Blossom as Crowdfunding Grows

You have surely heard of many scientists who have had to overcome multiple failures and obstacles such as funding, environment, and the market before their inventions went public. Take the Wright brothers for example. With only high school educations, the two initially used their mechanical expertise to run a bicycle

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Even Smarter! Wearable Technology Integrated with Big Data

Even Smarter! Wearable Technology Integrated with Big Data

A data revolution sparked by big data is now underway, to uncover valuable information from immense amounts of information to develop smarter products that better meet users’ needs and resolve what was unsolvable in the past. The rise of wearable technology will be an important part of the big data

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Simplify! Single Function Apps On the Rise

Simplify! Single Function Apps On the Rise

Are single function apps superior to multi-purpose apps? Since the App Store was launched in 2008, this issue has gone under constant debate. A consensus was finally reached after analysis of data such as user preferences and usage behavior over the past few years. An overwhelming trend is now sweeping

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Convenient Like Never Before! Social Commerce’s Role in Online Shopping

Convenient Like Never Before! Social Commerce’s Role in Online Shopping

Social websites have become key locations for brand marketing in recent years. Brands allocate significant budgets to purchase ads and host events on social websites in order to generate more fans, likes, messages, and shares. Social websites allow them to forge close links to their consumers in a rapid, low-cost

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Rise of Micro-Stories Breathe Magic into Brand Stories!

Rise of Micro-Stories Breathe Magic into Brand Stories!

The brand story is an essential technique when marketing brands. The founding story is often used to shape the brand's image but it's hard to the average person to identify with the story. A brand must therefore find micro-stories closer to the consumer's experience and use a more approachable, localized

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2014.07.15

Gamania Headlines! Gamania x IDEO

As the leading figures of digital entertainment, Gamania is honored with the opportunity to work with IDEO, which is currently one of the most innovative design companies! During the project, IDEO flew out to Taiwan and got together with Gamania members,in order to discuss how the concept of Design Thinking can be actualized? G!Voice takes you in for a closer look!  Before the official meeting, IDEO hopped on a plane and came to Taiwan for a “Looking in” interview. The team learned about Gamania’s nature, working environment, company policy, brand image... etc, and most importantly, what our customers are

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2014.07.15

Do You Feel the Customer Service? Are You Moved by it?

In this society we often switch our identities between servers and servees. What do you feel when you’re being served?  Yuan-Liou Publishing Co. once published a book, “How to move your customer”. There was a story about customer service that took place in a simple westernized restaurant (with a la carte meals with coffees). I think everyone could relate to this experience: in the somewhat hectic lunch time, the coffees that are supposed to come after the meal are either forgotten or needed to be urged several times. If there are several people having lunch together, sometimes the waiter

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2014.07.08

Monitoring the Weight of Every 18 New Gamanians

Gamania is a people-oriented company. It has always been a place where attention to employees’ welfare and working conditions come before anything else. However, as our Gama Island (GHQ) provides all-rounded meals throughout the day, we have noticed that our fellow Gamanians are... gaining a lot of weight! Thanks to our gym, we haven’t blown up too much just yet. Imagine what it would be like without those treadmills on 2F! In order to look deeper into this, G!Voice launched a survey to find out just how many of us our getting mysteriously chubbier.   Our investigation concludes that,

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2014.07.08

The 18-year History of the Gama Outfit

Exclusively for the 100% Gamanians! Gamania’s good efforts of creating a brand culture has impressed and set examples for this industry over the years. We had all kinds of Gama Outfits to match our Gamania spirit in and out! So what are these outfits, exactly? Prepare yourself for a fashion-crazy wake-up call here on G!Voice! See which collection you’re missing! Earlier Products 2007 The GA95 Collection 2007 SPACE 17 Gold/Silver T-shirts 2007 Customer Center Products 2008 The Gamania Corp. Jacket 2010 Gamania 15th Anniversary 2011 The Gamania Corp. Collection  2011 Density Street Style Fashionwear

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2014.07.08

Forever 18: Readings to Keep You Forever Young

As a 18-year-old enterprise, it is not easy to always stay fresh and adaptable to new circumstances all the time. Today, G!Voice puts together a list of must-reads for our fellow Gamanians to remind us: “Stay Young”. Here’s to the nostalgic fans of Gamania readers 18 years back! ▲2007 Gamania Motivational Readings ▲2008 Gamania Brand Book ▲2010 Gamania Image Book ▲      2002-2008 A Guide to the Gamania Corporation. ▲ A true Gamania Classic! ▲ G!Voice has always been an iconic embodiment of what the brand “Gamania” is about. To stay in touch with the Gama Spirit, you can always

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2014.07.08

Exclusively 18: Signature Office Supplies Over the Years!

Our 18 years of history left a trail of collectible office supplies that we all take pride in owning. No matter if it’s on your desk, in your drawer, at your feet, attached to your bike, or kept at home... It makes you exclusively a “Gamanian”! Check out what you’re missing! 1.    The Gama Mug Collection 2.       Gama Stationary ▲ Gamania file holders. ▲ This package is only for Gamanians! We can’t do without it! ▲ Gash chubby pens. With the vintage GASH logo! 3.    Gamania ID cards ▲ Old swipe card holders (left). The new swipe card holders

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2014.07.08

Famous Sightings of the GAMAbuddy over the Years! G!Voice introduces: The 2-inch Mascot Figurine!

The GAMAbuddy is one of the most important symbols among us Gamanians. This month, G!Voice wishes to reminds you how often this little fellow pops up around you on a daily basis! Where do we usually see our little friend? Let’s take a look, shall we? ▲ Our mascot greets us every day when we set foot in Gama Island. ▲ It loves to watch us exercise during noontime at the gym. ▲ Or when we enjoy our afternoon tea, or share a smoke outside of Gama Island. ▲ GAMAbuddy’s favorite hobby is gazing out of display windows and

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2014.07.08

The world today used to be imaginations in the past

What expectations did the past have for the future? Why did our world today turn out the way it is? Have you ever wondered about these questions? 100 years again, 19th century artist Jean-Marc Côté illustrated a series of images titled “Visions of the Year 2000”. Let’s see how well his predictions fit with our modern society nowadays!      The future in the eyes of the past   How we imagined the future 100 years ago  Present day  Super cleaning robots Autonomous vacuum cleaners  Achievement: 130% Even though the robot is doing all the work, it is still

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2014.07.08

Science Nonfiction I Revolutions start from daydreaming

Doraemon was introduced in 1970 by Fujiko Fujio, and immediately became a household favorite to children and adults alike. The artist, Fujiko Fujio, designed Doraemon with a magic pocket that could pull out any gadget to solve any problems that occur in daily life. Because of its relativeness with the common people, Doraemon’s “inventions” are things we really hope to have in real life. According to Wikipedia, Doraemon has presented 1,963 items (2,000 including gadgets in animated versions) to date.   2012 is exactly 100 years before Doraemon’s birth date. The “100 years before the birth of DORAEMON” exhibition

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2014.07.08

Science Nonfiction II The bridge from dreams to reality

Do you remember? On Oct 6th, 2012, over 9,000 fans packed into Taipei World Trade Center Hall 2 (Taipei Show Hall 2) just to get a glimpse of their favorite “singer”, Hatsune Miku.   Miku is a singing synthesizer developed by Crypton Future Media. When the software was first presented in 2007, there was no humanoid person to go with it. It was literally just an synthesizer application. Not even Crypton expected Miku to become the legacy it is now.   The Japanese website Nico Nico Douga, played a fundamental role in the popularity Hatsune Miku, as users starting

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2014.07.08

Imagining the Future

Does innovation and creativity bring us science fiction, or technological breakthroughs? On Jan. 9th, 2007, Steve Jobs used his iPhone to make the first call outside the company. It was made to a local Starbucks in San Francisco, in which the worker answered: “Good morning, how may I help you?” “I would like to take out 4,000 lattes, thank you.” Jobs laughs at his own joke, and adds, “No no, I was just kidding. Wrong number. Bye!” This was when iPhone was introduced to the world for the first time. The other defining moment was when Jobs initiated Google

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2014.07.08

Albert on Gamania’s 18th Year

Albert: “Eighteen. Wow. In human years, that means a company that has reached its ‘adulthood’, and has its own fully developed characteristics. Looking back on these 18 years, we really have come a long way. I wouldn’t say it was easy, but that’s what makes us unique. Gamania grew up as a ‘tough kid in hard times’ (laughs). It’s not uncommon to see international companies find a business model that works, and stick to it for the next 10 or 15 years to come. However, in Taiwan, things change faster than expected. The nature of our industry allows us

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