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20 Years of Gamania: The Grand Challenge before Maturity

20 Years of Gamania: The Grand Challenge before Maturity

Childhood, youth and adulthood - Like the different stages in life, the founding of Gamania went through different stages as well. The Gamanian spirit of adventure means that there has been many ups and downs since the company's creation. Not every battle was won but the good fight was fought

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Gamanians, Evolve! Finding the Drive

Gamanians, Evolve! Finding the Drive

Why bother going out of your way to look for challenges? People may differ in what they expect in life but there is no doubt that challenges brings progress. With challenges, there is now a goal in life and you can strive for a higher plane. For an individual, what

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Strategy is Crucial to Successful Challenges

Strategy is Crucial to Successful Challenges

In 2014, Facebook founder Mark Zuckerberg took on the challenge of learning Chinese. Next year, he demonstrated the results of his 1-year challenge and amazed the audience by giving a speech in Chinese at the University of Beijing. Zuckerberg launches all kinds of large and small challenges every year including

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Convey the Value of Dreams! Gamania’s Challenge to a Changing Society

Convey the Value of Dreams! Gamania’s Challenge to a Changing Society

Gamanians are born with challenge in their blood. In the past, they challenged the market and kicked off the online gaming trend; now, they are challenging the future and evolving into a flagship Internet company to bring people a better life. Gamania started out as a small workshop but grew

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From Online to Real Life – A New World for Gamania

From Online to Real Life – A New World for Gamania

Why is Gamania making such a big change? Aren't we, as consumers, already inextricably linked with the Internet?  Mobile technology is now growing at an explosive rate and the Internet has become an integral part of life. People's modes of consumption and behavior have changed in significant ways. The mobile

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2014.07.17

What is Courage? An Interview with Dream Island’s Albert

    Albert: The Elements of Courage - Breaking the Norm and Making Ideas a Reality   Albert: “I believe that courage requires several basic elements. The first is that you must be willing to set a goal for yourself that takes you out of your comfort zone. To put it simply, you must dare to dream. This goal must exceed what you believe your current capabilities are. The second element is realizing this goal. You must be able to actually stand up, take the first step forward and begin the journey to achieving your goal. You must dare

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2014.07.17

Chapter 4: Skills Friendly Alliance Fay’s Secret Tips

For this issue of G!VOICE, we are fortunate to invite our  long-time human resources correspondent, Fay Chen, to offer us valuable advice. Fay is the most prestigious consultant and chief technical adviser for the ── DDI, Asian branch. ▲G!Voice visits our longtime human resources correspondent, Fay, at the DDI South-east Asian Headquarters in Taipei 101. Management is all about social skills and interactive communication G!VOICE: From your past experience with the Logistics, Creativity, R&D and Operations team, what strengths do you think they each have? What suggestions would you give to each of the four main units? I think

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2014.07.16

Required Credits for Being a True Creator

In the digital time, millions of information is transferred or exchanged in the virtual world in the speed of light at every second. If you want to be the leading creator in the digital entertainment time, you must have a clear sense of market trend. There are certain ‘required credits’ you must study and obtain before you could become a creator. These would be useful tools when Gamanians to explore and expand the territory in the future.     Required Credit 1: Communities? Networking? Get it Straight First!    What is a community? Scholar Shafer (1999) defined it loosely

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2014.07.16

Follow a Gamanian to Work

Most Gamanians tend to take the same route from home to Gamania every day. Although the route is the same, sometimes affected by the mood, weather, or as simple as a random smile from a pedestrian, the ‘view’ would suddenly change!  In this special issue, we invited Gamanians from around the globe to share their work routes. You can simply click on the Google Map and experience the work route with our representatives. Are you ready to travel with us? Let’s go!  Taiwan GTW Unit: GTW-NT Name: Joseph Huang Joseph lives in hustle-bustle Tucheng filled with shops and stores. You

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2014.07.16

Standing on the Crest of the Digital Entertainment Wave?

“Connecting People” was once a powerful slogan (too bad the company that came up with this has gone downhill). This slogan aptly describes the intimate correlation between technology and digital entertainment platforms. Simply put, the big environment dominates the wave cycle of digital entertainment market. With countless ups and downs, the ones that survive are of the fittest.      Want to Surf on the Crest of the Wave? Find the Perfect Wave First    The big environment means the ‘popular’ and ‘pervasive’ trend. If one could be aware of the market trend early, he can access the market

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2014.07.16

Sharpen up Your Skills: Upgrade Market Observation Experience

Facing rapid changes in the digital market, information update becomes daily homework. For people who might panic about inundating information, they may even receive too much useless information. There are also people who feel absolutely no need to update new information. How do you train and advance your ‘level’ of digital entertainment market observation? I think people who love playing online games would share the same experience, “If you discover somewhere good to upgrade your level, you develop a model and repeat it to swiftly accumulate experience value.” How do you develop such model? To avoid becoming one of

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2014.07.16

Gamanian Discovery

As a Gamanian, being unique is everyone’s common trait. If you make a visit in GHQ, you’d get to see all kinds of Gamanians: be it pretty-Gamanian, parkour-Gamanian, Lit. & art-Gamanian, musician-Gamanian or paranoid-Gamanian etc. A song goes like this, “You said I’m like a Gamanian, capricious and unpredictable, in fact you don’t know Gamanian’s heart…” Because Gamanians are so unique, it is not that easy to ‘get’ them. You can’t judge a Gamanian by its face! Observing Gamanians daily routines is not enough to get to know what they hide inside. In this special feature, we sent out

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2014.07.16

Culture x Innovation = Chemistry between the Tangible and the Abstract

Inheriting the concrete “old ”to abstract” new” There are 117 canals and 118 islands linked by 401 bridges in Venice, Italy. This is the only city in the world that does not have cars for transportation. The gondolas in particular are especially meaningful, because of its significance in Italian culture. Each boat is painted in black with an assigned rower. For the past few centuries, gondolas have been the main vehicle for Venice. However, the administration offices in Venice are trying to save the gondolas, which are on the verge of being replaced by public ferries. Culture is the

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2014.07.16

Technology as a Tool for Cultural Innovation

  The combination of contemporary culture and modern technology cannot be made without creativity. East London has become a great example of cultural hybrids: its music, art, bars and graffiti, to just name a few examples of where to look. The richness of the cultures also are reflected in its mode of technology. East London’s science park has become one of the most creative centers that meet different kinds of modern demands. Modern technology is naturally linked to rich culture in places like this. It is the diversity of this region that set a perfect ground for exploring all

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2014.07.16

Gamanian Observers See Digital Entertainment Market

▲Gamanian observers from marketing and technology perspectives: Bea (left) and Gilbert (right).  Facing the rapid changes in the global market, are you fully prepared? G!VOICE interviewed Gamanian observers who possess of keen market senses, Bea and Gilbert, to share their observations on the marketing and technology aspects of digital entertainment market. Still haven’t caught up with the trend? Let’s hear what they have to say!  Observation from the Marketing Perspective: GOBU3 of GTW, Bea Wang ▲GTW-GOBU3-Bea Wang(王蘭君) Rapid Changes in the Market: Are You Ready? Judging from the game companies who participated in the exhibitions, web game and mobile

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2014.07.15

Gamania Customer Service—Behind the Scene Feature

According to brand survey in 2011, Gamania takes a leading role in terms of brand recognition and market share among game industry. Gamania’s brand image gives people a youthful, vigorous impression, however in the customer satisfaction regard, it still has room for improvement! In this issue, we invited 3 supervisors: section chief of Customer Service, Paul Hung, division chief of 2nd division of Game Operation, Ken Tang and section chief of Internet Technology, Paul Ding to talk about the current situation of Gamania’s customer service. In the meantime, we also like to gather minds about enhancing our customer service

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2014.07.15

Reject Negative Gama-reputation: Gamanians, We’ve Still Got Work to Do!

The Group Staff Survey 2010/2011 result (1) gathered Gamanians’ thoughts and opinions about the company, among which the item, ‘customer service’ showed that there is room for improvement regarding managing relationship with internal and external clients. When thinking about how to improve customer satisfactory rate, we should consider both internal and external aspects. If every unit in a company could provide good service, naturally they could provide better products and services to external clients. It is all correlated. If Gamania could commit to customer service on all fronts then we could turn around the bad Gama-reputation that players perceive us.  

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