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Events

Gamania deploys through an inter-disciplinary field to practice the whole ecological network enterprise.

Gamania deploys through an inter-disciplinary field to practice the whole ecological network enterprise.

In the new year, Gamania creates a whole new style by breaking up the status quo and enters into the critical time for industrial transformation. It dedicates itself to building and creating the ecological system and a collaboration mode for

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Group partners work together and sail out in a Networkfleet!

Group partners work together and sail out in a Networkfleet!

The competitiveness of the Gamania Group depends on its reliable group partners, the big cheese. With the best battle array and resources gathered from each field, it allows more than just an imagination. Gamania can make it happen through practice

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Look back to 2016 to find the Top 10 Gamania Chronology!

Look back to 2016 to find the Top 10 Gamania Chronology!

2016 is a year full of changes and innovation. What do you know about the Gamania Chronology and what happened to Gamania? Do you remember our Neihu Office as we moved into this new headquarters? Do you recognize the 2016

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well Creative Ecosystem for the Brand-New Gamania

well Creative Ecosystem for the Brand-New Gamania

Gamania launched a whole-new “Well-Converted Creative Ecosystem” in the business. “Creative Ecosystem” allows each business entity to run independently within the Gamania Group, which can be the critical hub as well. When the hub can do something, it can connect

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2014.07.24
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Gamania time travel: back in where it all began…

Gamania time travel: back in where it all began… How did Gamania go from a small company with no more than a dozen employees to a big corporation with thousands of staff? What crazy initiatives Gamania has launched in the game industry? What miracles it has created? As a Gamanian, knowing the history of Gamania is a prerequisite. Now let’s take the time travel machine back in time and review Gamania’s wild history! 1993 Completed two in-house game products, ‘Warring States’ and ‘Alien’, and received great result from the market 1995 On April 1st, Full Studio (R&D) and FullSoft

Feature
2014.07.24
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Things You Don’t Know About Gamania in the Past

  On April 1st, 1995 was the day FullSoft (for marketing) and Full Studio (for R&D) were founded. In 1997, these two integrated into FullSoft. Many new Gamanians may be unfamiliar with this part of the history, what is FullSoft’s relationship with Gamania? Let G!VOICE take you back to the past and unveil the exciting stories underneath.      Key Milstone   l   1993富進時代:《戰國策》、《魔異入侵》開啟遊戲研發之路 l   1993 Fujin Era: launched game products, ‘Warring States’, Alien, and started the path to game R&D l   1995富峰群時代:《日蝕》開始打響知名度 l   1995 FullSoft Era: launched ‘Eclipse’, and enjoyed rising popularity l   1996富峰群時代:《富貴列車》慘敗,初嚐失敗滋味 l   1996 FullSoft Era:

Feature
2014.07.24
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What can you do if you are stuck for ideas?- Tricks and tools for unleashing your creative instincts

We are sure that there are times when Gamanians are stuck for ideas. Being completely out of ideas is a terrible feeling. Creativity can in fact be improved through training. Tools can also make the creative process more efficient. G!VOICE will now introduce to you the techniques and tools for creative thinking!    Four Creative Thinking Methods Creativity is something that everyone has. Everyone hopes for ideas when they are writing or making a proposal. Still, flashes of genius account for just 5% of all creativity so there are other techniques for tapping into your creativity. These can be

Feature
2014.07.24
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RD’s Take on Creativity Priest: Good ideas are surprising, novel or unexpected!

PlayCoo Product R&D Department Senior Game Designer CHENG, Ching-Lun (Priest)   R&D subsidiary PlayCoo has been producing games that did well in the market in recent years. From Lucent Heart to Divina, these games have won over countless players. What keeps these players coming back? The design team undoubtedly spent a great deal of effort on designing the game content. G!VOICE has invited the Cheng, Ching-lun ("Priest"), the lead designer for Divina, to share with everyone his experience with creativity in R&D.    G!VOICE:What is your source for creative inspiration in game development?  Priest: If we are talking about

Feature
2014.07.24
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Come Get a Creative Boost!

Everyone wishes for boundless creativity at work or in their everyday life so they can constantly create something exciting in their life. But "creativity" doesn't grow on trees. You must spend time cultivating your concepts and building up your knowledge every day! So how do you learn about creative concepts? What databases can you draw on? G!VOICE has drawn up a list so your creativity can stand on the shoulders of giants!      Book Kashiwa Sato's Ultimate Method for Reaching the Essentials – Kashiwa Sato Japan's famous designer Kashiwa Sato tells us that creativity must be "organized" and

Feature
2014.07.24
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The Power of Facebook Makes a Little Town Shine!

How does a super-mini town of only 78 residents situated on 1000+ meters high attract people’s attention?    Of course, in this desolately remote town with only a few cows, a church, a hotel and a few dozen senior residence, you wouldn’t expect there to be any topic worthy of notice. However, they cleverly chose the cheapest and most convenient way to link to the world, the social media—Facebook. In less than a month, they have become the subject that has been widely reported in 32 countries thousands of miles away from them, making them the most lively fan

Columns On Market Trends
2014.07.22
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Inspiration from Cannes Lions Festival of Creativity 2011: Mission, Idea, Solution

Whether you are doing an external promotion campaign or an internal illustration, videos are great tools for briefing. The videos may have different names such as teaser, trailer, PV, MV, Gameplay, Walk Through, depending on their nature or usage. However whatever their names may be, as long as the end receiver is B2B or B2C, the videos entails the task of exhibition and illustration.   We have previously talked about “How to brief/introduce a game to players.” This time, I’d like to share with everyone how to use videos to illustrate an end result. Several years ago, Cannes Lions

Columns On Ads
2014.07.22
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Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th Animation-Comic-Game Hong Kong 2011

Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th Animation-Comic-Game Hong Kong 2011 The “Animation-Comic-Game Hong Kong” held in the Hong Kong Convention and Exhibition Center attracts a large number of anime and video game enthusiasts every year. It is a large exhibition of comics, animation, video games, toys and models. The event this year ran from July 29 to Aug. 2, with an unprecedented number of attendees estimated at 690,000. There are 170 exhibitors and 500 booths in total this year, making it the largest in history.   Gamania’s exhibit this year maintained its consistent attractive presentation

Events HK
2014.07.22
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Human Factors Design Center UX LAB (User Experience Laboratory) The new Gamania has been completed.

Introducing the new optimized tool for human factors design – UX LAB! Human Factors Design Center’s UX LAB is officially launched to assist all research units in conducting user experience studies and help integrate user-centered UI design concepts into the entire research team’s output.  UX LAB’s services, features and laboratory facilities are discussed in the article. UX LAB Research Scope ser Experience Laboratory) is created based on user experience which consists of “Expert Review”, “Focus Group Discussion” and “Usability test”. In terms of game development, experts evaluate the completeness and scope of the game’s UI design flow during the

Columns On UX
2014.07.22
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SPACE 17 Feature Report 0°-360° Viewpoint: Gamania Lomo Photography Exhibition Unleash Your Curiosity: Explore Gama-Life

Lomo is more than a camera brand, it’s a photography attitude or even a life style.  Lomo has brought up slogans such as “There is no rule” and “Don’t think, just take it,” the fun-loving and spontaneous nature is quite similar to Gamanians, who always seem to be the pioneer to explore all possibilities. SPACE 17’s feature exhibition, titled “0°-360° Viewpoint: Gamania Lomo Photography Exhibition.” We invited renowned photographer, DINGDONG to GHQ and asked him to randomly, casually take pictures that capture his impression of Gamania from various angles, creating a vivacious and surprising Gama-vision.  In to exhibition, SPACE

Events TW
2014.07.22
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Want to be trendy? Then don’t forget to carry an iPhone.

When it comes to the word “trendy”, we have to mention iPhone, the game changer in mobile phones. Besides the smooth hardware and first-rate man-machine interface that make iPhone distinctive, the featured applications are what make iPhone great. It has been more than 3 years since the iPhone App Store came into the market. It featured the function of “touch + sense” that has never been seen before and introduced many innovative Apps at the very start. What’s more, the originality of the developers makes one gasp in admiration. They always have a masterpiece coming out that makes them

Columns On Market Trends
2014.07.22
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Gamania Mobilization Jump! Pride of Taiwan Cinematography-Director, LIN Yu-Hsien

For September’s feature activity, Gamania Mobilization, Gamania invited the pride of Taiwan cinematography, director, Lin Yu-Hsien (a.k.a Ah-Meow Lin) to give a speech on how he accomplished his dream and how he faced frustration and setbacks with all Gamanians.  The Birth of the Documentary, Jump!Boys Ah-Meow Lin once faced the plight of unemployment when he was younger. Without any financial support, he had no way but to head back to hometown and seek aid from his family. He had no other better things to do then so he took a camera and went to the local elementary school everyday

Events TW