The main exhibition was not the only highlight; the outdoor events were also spectacular. Now let us walk outside, and experience the carnival-like have a GOOD STAGE! "Maple Story" Orange Mushroom Puzzle Maple Story introduced its highly popular characters Xuejila
After two years of long wait, Gamania's leisure shooting game "Bubble Fighter" released the "Arena System" that gives players balanced matches, "Fast Joining" for the dynamic partying mode, and the "Science Lab 2.0" which provides synthesis-protection items with a new
▲Gamania 20th Anniversary Expo at Huashan, Brand Director Ahbin Chen explains the Playwork Creative Philosophy "Gamania 20th Anniversary" expo at Huashan came to an end successfully. The fan-cherished "official commemorative product proposal" ignited a shopping-fever for Gamania-fans within the 3-day
Gamania is a people-oriented company. It has always been a place where attention to employees’ welfare and working conditions come before anything else. However, as our Gama Island (GHQ) provides all-rounded meals throughout the day, we have noticed that our fellow Gamanians are... gaining a lot of weight! Thanks to our gym, we haven’t blown up too much just yet. Imagine what it would be like without those treadmills on 2F! In order to look deeper into this, G!Voice launched a survey to find out just how many of us our getting mysteriously chubbier. Our investigation concludes that,
Have you noticed that QR codes are popping up everywhere, even in the most unlikely places? Even the hottest LINE software uses a QR code login system now. In fact, QR codes allows great potential for creativity and marketing. A new ways of applying this technology are as the following: What are QR Codes? The QR code (Quick Response Code) is a code that can be read by using digital cameras and decryption devices. It is mainly used for cameras and can be converted into text information. The purpose is to omit the procedure of typing in a string
In 2012, the HKCSS acknowledged Gamania HK’s dedication towards the community with the “Caring Company Award”! Launched by The Hong Kong Council of Social Service (HKCSS) in 2002, the Caring Company Scheme aims to cultivate good corporate citizenship. It is specifically builds strategic partnerships among businesses and non-profit organizations to create a more cohesive society. The criteria for Caring Company: The committee presents 17 factors sorted into 3 main categories: “Social Service”, “Member service and Professional Aid” and “Community Support Services”. The nominated corporation must fulfill at least 2 to become a qualified candidate. As to show appreciation for
Exclusively for the 100% Gamanians! Gamania’s good efforts of creating a brand culture has impressed and set examples for this industry over the years. We had all kinds of Gama Outfits to match our Gamania spirit in and out! So what are these outfits, exactly? Prepare yourself for a fashion-crazy wake-up call here on G!Voice! See which collection you’re missing! Earlier Products 2007 The GA95 Collection 2007 SPACE 17 Gold/Silver T-shirts 2007 Customer Center Products 2008 The Gamania Corp. Jacket 2010 Gamania 15th Anniversary 2011 The Gamania Corp. Collection 2011 Density Street Style Fashionwear
▲Hsu Chen-jung (Far right) leading the Taiwan deity Nezha (Middle) across the Sahara, accompanied by Kevin Lin (Far left). Gama-Townhall Shouting Out to the World: Chio-Tian Folk Drums and Arts Troupe Leader: Hsu Chen-jung Do you remember when in Din Tao: Leader of the Parade , Pear leaps up and shouts: “FOLLOW ME!” ? This movie brings out the sentiment of the people of Taiwan almost too close to home. Who wouldn’t be proud to see our traditional culture celebrated on an international platform? As dramatic as it may seem, the movie is adapted from the true story of
As a 18-year-old enterprise, it is not easy to always stay fresh and adaptable to new circumstances all the time. Today, G!Voice puts together a list of must-reads for our fellow Gamanians to remind us: “Stay Young”. Here’s to the nostalgic fans of Gamania readers 18 years back! ▲2007 Gamania Motivational Readings ▲2008 Gamania Brand Book ▲2010 Gamania Image Book ▲ 2002-2008 A Guide to the Gamania Corporation. ▲ A true Gamania Classic! ▲ G!Voice has always been an iconic embodiment of what the brand “Gamania” is about. To stay in touch with the Gama Spirit, you can always
Our 18 years of history left a trail of collectible office supplies that we all take pride in owning. No matter if it’s on your desk, in your drawer, at your feet, attached to your bike, or kept at home... It makes you exclusively a “Gamanian”! Check out what you’re missing! 1. The Gama Mug Collection 2. Gama Stationary ▲ Gamania file holders. ▲ This package is only for Gamanians! We can’t do without it! ▲ Gash chubby pens. With the vintage GASH logo! 3. Gamania ID cards ▲ Old swipe card holders (left). The new swipe card holders
The GAMAbuddy is one of the most important symbols among us Gamanians. This month, G!Voice wishes to reminds you how often this little fellow pops up around you on a daily basis! Where do we usually see our little friend? Let’s take a look, shall we? ▲ Our mascot greets us every day when we set foot in Gama Island. ▲ It loves to watch us exercise during noontime at the gym. ▲ Or when we enjoy our afternoon tea, or share a smoke outside of Gama Island. ▲ GAMAbuddy’s favorite hobby is gazing out of display windows and
Ever seen Stanley Kubrick’s classic: 2001: A Space Odyssey? 2001: A Space Odyssey is a 1968 British-American science fiction film produced and directed by Kubrick. Made in the past depicting the future of 33 years after, the year 2001 is, ironically, 12 years ago. I haven’t had the pleasure of watching this film until 2 years ago, and, frankly speaking, it was the most boring experience ever. I could not help but fast-foward through almost half of the 2-hour-and-half film without “getting” what message the legendary director was trying to convey. However, I did notice something strangely familiar: the
G! VOICE Introduces: “Imagine two completely different systems constantly contradicting each other, yet aiming for a single conclusion. System 1 is fast, automatic, frequent, emotional, stereotypic, subconscious. However, it is prone to take one aspect and generalize it as the whole, subsequently leading to misjudgment. On the other hand, System 2 is slow, effortful, infrequent, logical, calculating, conscious. It seeks shortcut solutions and often leads to quick, direct yet lazy conclusions. Both systems exist in the human brain! Explore how they work along and against each other on every choice that you make in
Teenage beauties taking on killer zombies! Thrill Rush + Sexy Girls: What more can you ask for! [Gama News] From Resident Evil to The Walking Dead, the zombie trend had always been “alive”. The game industry has a soft spot for this genre, too. Gamania’s own development team introduces the browser game Armageddon Girls on Apr. 12th. This game combines two of the favorite game elements, beauties and zombies, and sets out to win over the hearts of gamers that enjoy a good ride! ▲Gamania productions presents Armageddon Girls: Experience what it feels like to fight off zombies with teenage
What expectations did the past have for the future? Why did our world today turn out the way it is? Have you ever wondered about these questions? 100 years again, 19th century artist Jean-Marc Côté illustrated a series of images titled “Visions of the Year 2000”. Let’s see how well his predictions fit with our modern society nowadays! The future in the eyes of the past How we imagined the future 100 years ago Present day Super cleaning robots Autonomous vacuum cleaners Achievement: 130% Even though the robot is doing all the work, it is still