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Events

Gamania 20th Anniversary I: A Splendid Internet Life Carnival!

Gamania 20th Anniversary I: A Splendid Internet Life Carnival!

The Gamania 20th Anniversary expo was held on Nov 28th, 29th, 2015 in Huashan. The news of this expo ignited the attention of the Gamania fans. Topics regarding games, mobile payment, e-commerce, audiovisual, merchandises, forums, and other hot topics were

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Cute Xmas! Maple Story new “Cute Beasts” system online to join your adventures!

Cute Xmas! Maple Story new “Cute Beasts” system online to join your adventures!

Gamania's popular Maple Story MMO is launching the new "Cute Beasts" system, joining the players in their adventures in-game. In welcoming a white Christmas, from now on until Dec 29th, we also bring the players to experience the Christmas Events

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Mabinogi’s new Samhain Chp.2 “Their Domain” secret opening

Mabinogi’s new Samhain Chp.2 “Their Domain” secret opening

Gamania's highly popular online game Mabinogi will continue on with Samhain Chp.2 "Their Domain" today (17th). In order to confirm the whereabouts of the "Mirror Compass", the players will begin a series of investigations on the mysterious ships in Port

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The popular interactive 3D mobile game enhanced! Gamania has announced to have obtained the TW and HK distribution rights of the popular mobile game “543 King” launching in the 2016 Q1

The popular interactive 3D mobile game enhanced! Gamania has announced to have obtained the TW and HK distribution rights of the popular mobile game “543 King” launching in the 2016 Q1

Insistent on providing the best games, the Gamania Group was successful in expanding into the mobile game market, and has announced today (26th) their collaboration with Shanghai Morefun Digital Technologies. The HaPod Digital Technologies, invested by the Group, has obtained

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2014.07.08
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Your Most Vivid Memories at 18

18 is the legal age for driving, drinking or voting in many cultures. It is the year you start making your own choices, and the year you become fully responsible for your own decisions and actions. The year 18 marks the first milestone in life for many. What do you remember most about yourself at 18? Check out the results below! Up to 41% Gamanians recall their crazy pasts of having reckless fun when they were 18. 23% noted the frustration of entering college and taking national exams. 10% reminisce the younger version of themselves as a time of

Feature
2014.07.08
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Face to face: Meet the director of Design & Thinking

In the last issue, we have covered quite a lot on the idea of Design Thinking, and its significance to us. The UX Lab also host several showings of related films. On Apr. 29th, the UX Lab invited the director of the documentary Design & Thinking, Mu-Ming Tsai, and the team’s art director, Iris Lai, to share their experience of film-making with us, face to face!  ▲(Left) Creative Director, Iris Lai. (Right) Director, Mu-Ming Tsai   A year after graduating from the Academy of Art University, San Francisco, CA, Tsai and Lai decided to start their own design company,

Events TW
2014.07.04
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Battle of the Superheroes! A Look into DC Comics

DC Comics is the oldest and largest comic book companies in the United States, owning over 1,000 well-known characters -- mostly superheroes. This includes the popular cultural icon, Superman! DC Comics went through a lot to solidify the image of Superman in the DC universe. Needless to say, with all the movies about him, the battle over Superman’s intellectual property has been a fascinating one. About DC Comics Origin: Started with the publishing of Detective Comics, Inc. Founded: 1934 as National Allied Publications IP Assets include: Superman, Batman, Wonder Woman, the Flash, Green Lantern Parent Company: Warner Bros Entertainment

Feature
2014.07.04
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A New Rising IP Star! How Angry Birds Won Over the App World

Promoting a character intellectual property is not an easy task. It calls for solid public recognition and constant daily-life references. Since 2009, Angry Birds has become the most popular mobile App of its time. This year, an amusement park inspired by the game opens in Zhejiang, China. So what’s the story behind its creator, Rovio Entertainment Ltd.? What’s the secret to a character IP success? About Rovio Entertainment Founded: 2003 as Relude, 2005 changed to Rovio Entertainment Ltd. IP Assets include: Angry Birds, Bad Piggies Headquarters: Espoo, Finland Revenue: €152.2 million (2012)            “Twang! ----

Feature
2014.07.04
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Japan’s Epic Production PHANTASY STAR ONLINE 2 is hitting Taiwan!

【Gama News】 Gamania collaborates with the legendary Japan games company SEGA for the very first time! The highly anticipated PHANTASY STAR ONLINE 2 (PSO2) will be represented in Taiwan, Hong Kong and Macau by Gamania starting in 2014. The PSO2 teaser trailer is already available for fans to get a taste of this classic space adventure game! Gamania states that in order to maintain as the top gaming companies in the business, in 2014 the popular ARPG PSO2 will be launched as to capture the hearts of all gamers alike. This is Gamania’s first collaboration with SEGA Japan, who

Events TW
2014.07.04
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Mapping Gamania’s IP! A Talk with Sanvy

Superman, Hello Kitty, Disney, and Angry Birds. By now you already now what intellectual property is all about. Actually, here in Gamania, we also have experts that secure rights to our intellectual property. Last year when Mig Said was in collaboration with one of Taiwan’s popular teen dramas, the Square-Head Lion instantly became a household image. This was made possible by Global Pursuit (GPNA), our studio-turned licensing company led by our very own Sanvy Hsieh, the Director of Gamania’s Creativity Center. About Global Pursuit Established by Sanvy Hsieh of the Creativity Center in 2012 IP assets include: Harajuku Lovers,

Feature
2014.07.04
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GamaBears LOL E-Sports Team Snatches 2nd Place in the 2013 WGT

【GamaBears】Gamania’s GamaBears started their very own LOL team this April. They impressed everyone by entering the WGT2013 (World Gamemaster Tournament) on June 15th and 16th and ended up first runner-up for the championship, beating their more-experienced e-sports team opponents. The GamaBears Official Fanpage hosted a “Win a GamaBear Jacket” lottery event on June 19th as to celebrate with fans this very special day! ▲The LOL GamaBears wins an honorable place the first time joining the tournament! 2013 WGT started in June online, with the LOL GamaBears started off with a bang, squeezing in the top 4 during semifinals, and

Events TW
2014.07.04
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Start with a Simple Question

People often approach me with the same question: “What is UX Design?”   Before getting into that, I need to clarify that the User Experience is a field that covers many different kinds of expertise. We are talking about the field of engineering, visual art, interactive design, behavior studies, social psychology and customer service... (The list can go on and on.) Any activity, design, trade, education or service that concerns people will need to be familiar with the study of the User Experience.   That is why we do not define UX Design (User Experience Design) as a single

Columns On UX
2014.07.04
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Robot Kitty’s Futureland – The Smiling Interactive Science Fair

G! VOICE Introduces: The Great Hello Kitty Evolution! This is not just another park with a Hello Kitty theme. It is the Hello Kitty “Futureland”! The futuristic park is a 3D labyrinth scenario embedded with interactive triggers featuring the whole family of Hello Kitty characters. Sanrio did what it does best: Creating a world from a different perspective. We get to see Hello Kitty’s grandfather’s blueprint of Robot Kitty, and how it developed into the Hello Kitty Kingdom of today. About the Event: To all the Hello Kitty fans out there: DO NOT miss out on the very first

Columns Recommendation
2014.07.04
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Public Relations in the Digital Era is Changing

We have always expected the same things from a public relations person. It is either a lot of media workers are invited to learn about a planned event, or to muster whatever kind of publicity or exposure that might be gained.   This is, however, the era of digital control. Not only are the ways of marketing changing, PR relations are evolving, too. Or, at least, they should. The main thing is that, a brand cares too much about “whether the media will like this” instead of actually focusing on what’s important: the customer. The publicist, as to respond

Columns On Market Trends
2014.07.04
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Continent of the Ninth Starts OB, Introduces its Awakening Ultimate Skills

【Gama News】 Gamania’s classic action game Continent of the Ninth OB starts on July 4th! Besides presents the highly anticipated new class, the Witch Blade, new systems such as the PVP battlefield and Chaotic Invasion are officially available, too! As to evoke your inner “force” and fighting morale, players over LV49 are allowed to reincarnate into a 2nd class and learn the awakening skills. These are formidable skills that can almost kill upon attack if under berserk mode. Let’s take a closer look on each awakening ultimate skill for every class. Sit back, unleash your gamer spirit, and enjoy

Events TW
2014.07.04
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The Endless Resource: Solar Energy

We tend to define at a brand from the message its tries to deliver. However, has it ever occurred to you that a product can become its own advertisement, literally? Most will think of how convenient the product may be. The problem is, by going in that direction, one ends up with boring subjects such as eco-friendly bus stop bench cover, or free battery chargers for public transportation. Well. Let’s take a look of how this sunblock brand presents itself in a different light. Brazilian was always known for its sunny beaches. It’s also one of its main tourist

Columns On Branding