Childhood, youth and adulthood - Like the different stages in life, the founding of Gamania went through different stages as well. The Gamanian spirit of adventure means that there has been many ups and downs since the company's creation. Not every battle was won but the good fight was fought
Why bother going out of your way to look for challenges? People may differ in what they expect in life but there is no doubt that challenges brings progress. With challenges, there is now a goal in life and you can strive for a higher plane. For an individual, what
In 2014, Facebook founder Mark Zuckerberg took on the challenge of learning Chinese. Next year, he demonstrated the results of his 1-year challenge and amazed the audience by giving a speech in Chinese at the University of Beijing. Zuckerberg launches all kinds of large and small challenges every year including
Gamanians are born with challenge in their blood. In the past, they challenged the market and kicked off the online gaming trend; now, they are challenging the future and evolving into a flagship Internet company to bring people a better life. Gamania started out as a small workshop but grew
Gamania officially turns 20 this year. Has everyone noticed how Gamania has become more mature and more willing to challenge the limits of work and fun? From its start in games to the recent call to become a flagship Internet company, such a transformation is the "New Gamania" created by
Year 2012 marks the 5th year of Taiwan eSports League and a proud year for Gama Bears! They won the highest honor, Professional Super Cup of TeSL for S&K: SF and KR. With the aid from the new joined force, Sen, they also won the champion for SCII and earned the highest honor, Mars Cup of TeSL. The Mars Cup (for SCII) was a precious win! SF joined force with KR and took the Professional Super Cup of TeSL in the 5th year. Before winning these two champions in the 5th year, Gama Bears has had
For this special issue, we have invited the director of HR, Linus, to share his secrets to success. The following sections introduce Linus’ precious advice for all gamanians. Pay attention, and keep improving G!VOICE: As the result of Gamanian leaders’ votes on the must-have skills, “Professional Intel”, “Problem Solving” and “Social Innovation” stand out among the rest. How should we tackle these three areas, then? Linus: From the angle of professional intel, I believe that the desire to learn is a very important attitude one most embody. For example, being the director of the HR department, I need to
In the digital time, millions of information is transferred or exchanged in the virtual world in the speed of light at every second. If you want to be the leading creator in the digital entertainment time, you must have a clear sense of market trend. There are certain ‘required credits’ you must study and obtain before you could become a creator. These would be useful tools when Gamanians to explore and expand the territory in the future. Required Credit 1: Communities? Networking? Get it Straight First! What is a community? Scholar Shafer (1999) defined it loosely
Most Gamanians tend to take the same route from home to Gamania every day. Although the route is the same, sometimes affected by the mood, weather, or as simple as a random smile from a pedestrian, the ‘view’ would suddenly change! In this special issue, we invited Gamanians from around the globe to share their work routes. You can simply click on the Google Map and experience the work route with our representatives. Are you ready to travel with us? Let’s go! Taiwan GTW Unit: GTW-NT Name: Joseph Huang Joseph lives in hustle-bustle Tucheng filled with shops and stores. You
“Connecting People” was once a powerful slogan (too bad the company that came up with this has gone downhill). This slogan aptly describes the intimate correlation between technology and digital entertainment platforms. Simply put, the big environment dominates the wave cycle of digital entertainment market. With countless ups and downs, the ones that survive are of the fittest. Want to Surf on the Crest of the Wave? Find the Perfect Wave First The big environment means the ‘popular’ and ‘pervasive’ trend. If one could be aware of the market trend early, he can access the market
Facing rapid changes in the digital market, information update becomes daily homework. For people who might panic about inundating information, they may even receive too much useless information. There are also people who feel absolutely no need to update new information. How do you train and advance your ‘level’ of digital entertainment market observation? I think people who love playing online games would share the same experience, “If you discover somewhere good to upgrade your level, you develop a model and repeat it to swiftly accumulate experience value.” How do you develop such model? To avoid becoming one of
As a Gamanian, being unique is everyone’s common trait. If you make a visit in GHQ, you’d get to see all kinds of Gamanians: be it pretty-Gamanian, parkour-Gamanian, Lit. & art-Gamanian, musician-Gamanian or paranoid-Gamanian etc. A song goes like this, “You said I’m like a Gamanian, capricious and unpredictable, in fact you don’t know Gamanian’s heart…” Because Gamanians are so unique, it is not that easy to ‘get’ them. You can’t judge a Gamanian by its face! Observing Gamanians daily routines is not enough to get to know what they hide inside. In this special feature, we sent out
Inheriting the concrete “old ”to abstract” new” There are 117 canals and 118 islands linked by 401 bridges in Venice, Italy. This is the only city in the world that does not have cars for transportation. The gondolas in particular are especially meaningful, because of its significance in Italian culture. Each boat is painted in black with an assigned rower. For the past few centuries, gondolas have been the main vehicle for Venice. However, the administration offices in Venice are trying to save the gondolas, which are on the verge of being replaced by public ferries. Culture is the
The combination of contemporary culture and modern technology cannot be made without creativity. East London has become a great example of cultural hybrids: its music, art, bars and graffiti, to just name a few examples of where to look. The richness of the cultures also are reflected in its mode of technology. East London’s science park has become one of the most creative centers that meet different kinds of modern demands. Modern technology is naturally linked to rich culture in places like this. It is the diversity of this region that set a perfect ground for exploring all
▲Gamanian observers from marketing and technology perspectives: Bea (left) and Gilbert (right). Facing the rapid changes in the global market, are you fully prepared? G!VOICE interviewed Gamanian observers who possess of keen market senses, Bea and Gilbert, to share their observations on the marketing and technology aspects of digital entertainment market. Still haven’t caught up with the trend? Let’s hear what they have to say! Observation from the Marketing Perspective: GOBU3 of GTW, Bea Wang ▲GTW-GOBU3-Bea Wang(王蘭君) Rapid Changes in the Market: Are You Ready? Judging from the game companies who participated in the exhibitions, web game and mobile
Customer servicing is very important strength a brand exhibits in market sales. What it stands for internally is everything the brand embodies: from the sufficiency of hardware equipment to the organization and management of software; from product R&D, completion, complete profit mechanism to corporate culture and style. Every detail has to be in tune, and together they represent the performance one sees. Just like the ballerinas on stage, they endured the tough training from their mentors, they developed great sync with the musicians and they trained day and night just for that perfect moment on stage. You may not
According to brand survey in 2011, Gamania takes a leading role in terms of brand recognition and market share among game industry. Gamania’s brand image gives people a youthful, vigorous impression, however in the customer satisfaction regard, it still has room for improvement! In this issue, we invited 3 supervisors: section chief of Customer Service, Paul Hung, division chief of 2nd division of Game Operation, Ken Tang and section chief of Internet Technology, Paul Ding to talk about the current situation of Gamania’s customer service. In the meantime, we also like to gather minds about enhancing our customer service
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