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Convey the Value of Dreams! Gamania’s Challenge to a Changing Society

Convey the Value of Dreams! Gamania’s Challenge to a Changing Society

Gamanians are born with challenge in their blood. In the past, they challenged the market and kicked off the online gaming trend; now, they are challenging the future and evolving into a flagship Internet company to bring people a better life. Gamania started out as a small workshop but grew

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From “Love to Play” to “Dare to Challenge”

From “Love to Play” to “Dare to Challenge”

Gamania is now 20 years old! For a born adventurer like Gamania, it has been a long road with many ups and downs. Like a child who won't take no for an answer, Gamania has challenged the market, come what may. For Gamanians, the slings and arrows of outrageous fortune

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20 Years of Gamania: The Grand Challenge before Maturity

20 Years of Gamania: The Grand Challenge before Maturity

Childhood, youth and adulthood - Like the different stages in life, the founding of Gamania went through different stages as well. The Gamanian spirit of adventure means that there has been many ups and downs since the company's creation. Not every battle was won but the good fight was fought

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Gamanians, Evolve! Finding the Drive

Gamanians, Evolve! Finding the Drive

Why bother going out of your way to look for challenges? People may differ in what they expect in life but there is no doubt that challenges brings progress. With challenges, there is now a goal in life and you can strive for a higher plane. For an individual, what

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The Growing Gama Lifestyle

The Growing Gama Lifestyle

To most people, the workplace is a very serious place. At Gamania, Gamanians are 100% serious when they work but they also manage to retain their own distinctive character in order to work and play at their own pace. "Love to Play" is in the Gamanian DNA. The boundless energies

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2014.07.17

Leaping Over the Obstacle in Mind: Challenge the Impossible

E-sports is a fairly new sports with limited support and popularity and therefore as young eSports contestants in Taiwan (average age from 16-22), they need to put in a lot of efforts to hack a path amidst adverse environment. They are the pioneers for opening the path for others who might follow suit in the future, and right now, members of Gama Bearss are at that stage.  The cruel winning and losing reality of eSPorts, frictions among peers, the opposition from the families, these young contestants faced frustration and failures earlier than most. To give them courage and encouragement

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2014.07.17

Chapter 5: The Community Efficiency gain through the right resources – GamaVille

In order to unite and gather fair opinions from different departments, our company presents you with our very own social platform: GamaVille. Surely everyone is familiar with Facebook, yet it is more personal-oriented. On the other hand, GamaVille offers the same model with the framework of our work environment. GamaVille is not a rigid, bureaucratic site, though. This platform not only can elevate work efficiency. It also embodies the spirit of Playwork, and aims for employees to have fun at work. ▲GamaVille has stream feeds similar to those on Facebook. It will update you on your friends’ latest events,

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2014.07.16

Standing on the Crest of the Digital Entertainment Wave?

“Connecting People” was once a powerful slogan (too bad the company that came up with this has gone downhill). This slogan aptly describes the intimate correlation between technology and digital entertainment platforms. Simply put, the big environment dominates the wave cycle of digital entertainment market. With countless ups and downs, the ones that survive are of the fittest.      Want to Surf on the Crest of the Wave? Find the Perfect Wave First    The big environment means the ‘popular’ and ‘pervasive’ trend. If one could be aware of the market trend early, he can access the market

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2014.07.16

Sharpen up Your Skills: Upgrade Market Observation Experience

Facing rapid changes in the digital market, information update becomes daily homework. For people who might panic about inundating information, they may even receive too much useless information. There are also people who feel absolutely no need to update new information. How do you train and advance your ‘level’ of digital entertainment market observation? I think people who love playing online games would share the same experience, “If you discover somewhere good to upgrade your level, you develop a model and repeat it to swiftly accumulate experience value.” How do you develop such model? To avoid becoming one of

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2014.07.16

Gamanian Discovery

As a Gamanian, being unique is everyone’s common trait. If you make a visit in GHQ, you’d get to see all kinds of Gamanians: be it pretty-Gamanian, parkour-Gamanian, Lit. & art-Gamanian, musician-Gamanian or paranoid-Gamanian etc. A song goes like this, “You said I’m like a Gamanian, capricious and unpredictable, in fact you don’t know Gamanian’s heart…” Because Gamanians are so unique, it is not that easy to ‘get’ them. You can’t judge a Gamanian by its face! Observing Gamanians daily routines is not enough to get to know what they hide inside. In this special feature, we sent out

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2014.07.16

Culture x Innovation = Chemistry between the Tangible and the Abstract

Inheriting the concrete “old ”to abstract” new” There are 117 canals and 118 islands linked by 401 bridges in Venice, Italy. This is the only city in the world that does not have cars for transportation. The gondolas in particular are especially meaningful, because of its significance in Italian culture. Each boat is painted in black with an assigned rower. For the past few centuries, gondolas have been the main vehicle for Venice. However, the administration offices in Venice are trying to save the gondolas, which are on the verge of being replaced by public ferries. Culture is the

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2014.07.16

Technology as a Tool for Cultural Innovation

  The combination of contemporary culture and modern technology cannot be made without creativity. East London has become a great example of cultural hybrids: its music, art, bars and graffiti, to just name a few examples of where to look. The richness of the cultures also are reflected in its mode of technology. East London’s science park has become one of the most creative centers that meet different kinds of modern demands. Modern technology is naturally linked to rich culture in places like this. It is the diversity of this region that set a perfect ground for exploring all

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2014.07.16

Gamanian Observers See Digital Entertainment Market

▲Gamanian observers from marketing and technology perspectives: Bea (left) and Gilbert (right).  Facing the rapid changes in the global market, are you fully prepared? G!VOICE interviewed Gamanian observers who possess of keen market senses, Bea and Gilbert, to share their observations on the marketing and technology aspects of digital entertainment market. Still haven’t caught up with the trend? Let’s hear what they have to say!  Observation from the Marketing Perspective: GOBU3 of GTW, Bea Wang ▲GTW-GOBU3-Bea Wang(王蘭君) Rapid Changes in the Market: Are You Ready? Judging from the game companies who participated in the exhibitions, web game and mobile

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2014.07.16

Required Credits for Being a True Creator

In the digital time, millions of information is transferred or exchanged in the virtual world in the speed of light at every second. If you want to be the leading creator in the digital entertainment time, you must have a clear sense of market trend. There are certain ‘required credits’ you must study and obtain before you could become a creator. These would be useful tools when Gamanians to explore and expand the territory in the future.     Required Credit 1: Communities? Networking? Get it Straight First!    What is a community? Scholar Shafer (1999) defined it loosely

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2014.07.16

Follow a Gamanian to Work

Most Gamanians tend to take the same route from home to Gamania every day. Although the route is the same, sometimes affected by the mood, weather, or as simple as a random smile from a pedestrian, the ‘view’ would suddenly change!  In this special issue, we invited Gamanians from around the globe to share their work routes. You can simply click on the Google Map and experience the work route with our representatives. Are you ready to travel with us? Let’s go!  Taiwan GTW Unit: GTW-NT Name: Joseph Huang Joseph lives in hustle-bustle Tucheng filled with shops and stores. You

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2014.07.15

Unzipping your brain: Make it Fun!

“Thinking!” This paradoxically simple yet deep concept effects the smallest establishment of a humble shop, to the great history of human civilization. However. . . How do you define the act of thinking? Should it be as heavy as Rodin’s Le Penseur, or as light as an innocent child, wrinkling brows?   In fact, the only rule you need to have in a brainstorming session is that, there are no rules! The process of inspirational thinking should be the act of “emptying your brain” and connecting everything that pours out of your mind at the moment. Just freely associate

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2014.07.15

Mind Inspiration: Humanity Counts

Looking back to what users want How does a good idea stand out among others in the sea of inspiration? We need to ask ourselves. . . Where does the problem lie, exactly?        “The Question is always inside us” That fact is, we need a “user-oriented, innovative, interactive and practical method to figure out the best concept and ultimate plan”. That is the heart of Design Thinking: humanity. Through observation and key interviews, the problem can be truly pinpointed and tackled with; that is the spirit of what ideas are all about. For example, one of IDEO’s past

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