ico_gvoice

WeBackers breaks records in the gaming market with 1 million raised in two weeks for The Legend of Asaku Forever Collection.

WeBackers, a crowd-funding platform under Gamania, raised record-high  funding 1,340,000NT for DongZhou, a game developed by a Taiwanese team. The Legend of Asaku Forever Collection, another crowd-funding project introduced by well-known Taiwanese comic book artist Ming Kun, Liu, has reived more than 1,000,000NT in funding, which sets a new record in Taiwanese crowd-funding games. Developed solely by artist Ming Kun, Liu, the original style and storyline perfectly captures the essence of the adventurous game which has been popular for the last 27 years. The classic RPG game with nostalgic Bitmap design will take gamers and fans through a fantastic journey.  

The Legend of Asaku Forever Collection reached its fund-raising goal only 30 seconds after being launched. 500,000NT was raised within 33 hours and 1,000,000NT was raised after two weeks. There are still two weeks left before the project ends, Webackers hopes the crowd-funding record can be broken with continuous support from gamers.

For more information about the project, please visit:https://goo.gl/Y22NyL

Read more
2020.04.16

GAMANIA 25th KEEP ROLLING

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we

Feature VOL. 89
2020.04.01

The Impact of smartphone Holding Methods on UI Design, Let’s Talk about Thumb Rules

Thumb Zone Interaction Design - Mobile UX ▲Photo by Andrea Natali on Unsplash When Saha

Columns On UX
2020.04.01

“Tonight, I’ll be eating…” Internet slams Uber Eats spokesperson campaign ads. Is a plus or minus for the brand profile?

"Tonight, I'll be eating...Kebuke bubble milk tea without ice." "Tonight, I'll be eating...Jin Feng braised

Columns On Branding
2020.05.15

The Most Fashionable Acessory for 2020 GAMA DRAGON BOAT FESTIVAL – Q Brick Fragrant Sachet

May 5 Dragon Boat Festival is the holiday on which we conduct customs to pursue

2020 Design
2020.05.07

Cover 89

Cover
2020.04.16

After a Transition, Who is Gamania at 25 Years Old? Exclusive Interview with Iona, Director of the Corporate Marketing Office

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed

Feature VOL. 89