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Category: VOL. 66

2016.03.27
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Checkmate Summons Board astounds gamers in the 2016 Taipei Game Show

Gamania has established GungHo Gamania together with GungHo, a leader

Events TW
2016.03.27
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Gamania working together with NEXON of Korea for a new wave of games

A new storm for the cloud gaming market Gamania is

Events TW
2016.03.27
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The best classical FPS! Shout “Taiwan Number 1” with live gaming channel broadcaster Angrypug in CSO2

CSO2, developed by NEXON using the original Counter-Strike game from

Events TW
2016.03.27
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UI Designer’s experience in learning programming (2)

It has been 5 months since our last UI Designer’s

Columns On UX
2016.01.04
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Cute Xmas! Maple Story new “Cute Beasts” system online to join your adventures!

Gamania's popular Maple Story MMO is launching the new "Cute

Events TW
2016.01.04
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Mabinogi’s new Samhain Chp.2 “Their Domain” secret opening

Gamania's highly popular online game Mabinogi will continue on with

Events TW
2016.01.04
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Gamania 20th Anniversary II: Popular Outdoor Exhibition Event

The main exhibition was not the only highlight; the outdoor

Feature VOL. 72
2016.01.04
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Xmas Smash! “Bubble Fighter” New Update Online 3 Major System Evolutions

After two years of long wait, Gamania's leisure shooting game

Events TW
2016.01.04
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Gamania 20 Anniversary Products Reigniting Artistic Passion

▲Gamania 20th Anniversary Expo at Huashan, Brand Director Ahbin Chen

2015 Design
2016.01.04
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MERRY CHRISTMAS have a GOOD TIME WITH YOU! Xmas new hope Radiant Gamania wish

▲Inside the Gamania Xmas gingerbread house, were hidden many Gamania

2015 Design
2016.01.04
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GAMA 20 Fair Highlights

There were numerous highlights in the GAMA 20 Fair.  Gamania

Feature VOL. 72
2016.01.04
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GAMA 20 Highlights Fully Documented!

20 figures X 20 highlights (part 2) Partner- Tom, manager

Feature VOL. 72
2016.01.04
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The King’s Speech

G!VOICE Recommendations Winning international awards around the globe in 2010,

Columns Recommendation

Tell the Story, Give the Brand Warmth

Brand image is woven from stories written by the company, pop culture, influencers and customers. In the past, the brand stories of the digital entertainment

Spreading the Story the Smart Way!

Stories were once spread by word-of-mouth. Stories such as the bedtime stories mothers told, heroic sagas recited by storytellers and urban legends passed as gossip