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2016 Cheer Cup — Proceeding to New Gamania!

2016 Cheer Cup — Proceeding to New Gamania!

This summer in May, Gamania joyfully welcomed the annual sports event “Cheer Cup”! In comparison with last year, Gamania chose to hold a series of challenging wide games outdoors in Xinwu Dist., Taoyuan City this year. It arranged some recreational activities for parents and kids to have fun together so

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Alan Lan: Create a formula and dream big.

Alan Lan: Create a formula and dream big.

Keep dream big so that the dream will keep growing up. Alan has two dreams; one is to buy up the Manchester United Football Club with an amount of 75 billion for its market value. The other dream is to become a CEO before he is 35 years old. A

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NOWnews and WeBackers will work together in the 2016 Junior Cross-Straight Entrepreneurship Forum to help the youth to make their startup dreams come true.

NOWnews and WeBackers will work together in the 2016 Junior Cross-Straight Entrepreneurship Forum to help the youth to make their startup dreams come true.

NOWnews cares about youth employment problems and spares no effort to support the youth to run the creative startup business. It especially works with WeBackers, and people from the Cross-Straight with lofty ideas to hold the 2016 Junior Cross-Straight Entrepreneurship Forum. This junior forum recruited many youths with lofty ideas

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Jollywiz’s “JST Taiwan” creates the delicious candy with chewy fruit granule to carry its leading brand image of Nougat.

Jollywiz’s “JST Taiwan” creates the delicious candy with chewy fruit granule to carry its leading brand image of Nougat.

Jollywiz Digital is a subsidiary of the Gamania Group. After accumulating 8 years of real world experience in the China market, it founded the cross-border E-commerce “JST Taiwan” to ship the products known as the Taiwan specialities directly across the Taiwan Strait with a local business called “Taiwan Taste”. It

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2014.07.16
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Gamanian Discovery

As a Gamanian, being unique is everyone’s common trait. If you make a visit in GHQ, you’d get to see all kinds of Gamanians: be it pretty-Gamanian, parkour-Gamanian, Lit. & art-Gamanian, musician-Gamanian or paranoid-Gamanian etc. A song goes like this, “You said I’m like a Gamanian, capricious and unpredictable, in fact you don’t know Gamanian’s heart…” Because Gamanians are so unique, it is not that easy to ‘get’ them. You can’t judge a Gamanian by its face! Observing Gamanians daily routines is not enough to get to know what they hide inside. In this special feature, we sent out

Feature
2014.07.16
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Something You Feel Monotonous Could be the Guarantee for Success

The Power of Repetition G!VOICE Recommend   「"If you only do things in the heat of the moment, you would fail; but if you do it persistently for a long time, you would succeed."We often think that repetition is boring and lacks sense of achievement, but professional personnel enjoys repeating and they are persistent in whatever they do. This book mentions that if you want to be a professional on one subject, you need to invest about 10,000 hours on it. The more times you repeat, the stronger the momentum, the closer you get to your goal. If you

Columns Recommendation
2014.07.16
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Culture x Innovation = Chemistry between the Tangible and the Abstract

Inheriting the concrete “old ”to abstract” new” There are 117 canals and 118 islands linked by 401 bridges in Venice, Italy. This is the only city in the world that does not have cars for transportation. The gondolas in particular are especially meaningful, because of its significance in Italian culture. Each boat is painted in black with an assigned rower. For the past few centuries, gondolas have been the main vehicle for Venice. However, the administration offices in Venice are trying to save the gondolas, which are on the verge of being replaced by public ferries. Culture is the

Feature
2014.07.16
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Gamania UX Design Center Inspires Game Vision

For game developers in Taiwan, there is something unique about Taipei this June! Since 1988, Game Developer Conference (GDC) has been considered the biggest game technology exchange event in game industry. After 26 years, this year, the much anticipated first ever GDC Taipei Summit was held in Taipei. The event was joined by around 600 professional game developers from 12 countries including the U.S, Brazil, Australia, Japan, Singapore, Hong Kong, Macao and China and 20 invited guest speakers from Taiwan and overseas. In the past, Gamania had participated GDC as an attendee, this year however, we were honored to

Columns On UX
2014.07.16
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Technology as a Tool for Cultural Innovation

  The combination of contemporary culture and modern technology cannot be made without creativity. East London has become a great example of cultural hybrids: its music, art, bars and graffiti, to just name a few examples of where to look. The richness of the cultures also are reflected in its mode of technology. East London’s science park has become one of the most creative centers that meet different kinds of modern demands. Modern technology is naturally linked to rich culture in places like this. It is the diversity of this region that set a perfect ground for exploring all

Feature
2014.07.16
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Car vs. Piano: A creative and Interesting Marketing Gig

What’s the relationship between a car and a piano? When you see a scene like this, “on top of a still car is a 350 kg, real piano hanging by 9 ropes”, what is your first reaction? Danger! Unexpected! It could crash and kill the person in the car! That’s right, this marketing case wants to give you the message that “you cannot secure yourself against all risks and dangers, so it’s best to insure”. The interesting thing is that, when will these 9 hanging ‘ropes’ break, and what breaks them will be determine by online users. Through live

Columns On Market Trends
2014.07.16
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The Launch of Have a good IDEA SNS Platform!

Gamania is a company that encourages creativity. Gamanians are a bunch of vigorous creative initiators. To nourish Gamania's creative nutrient, and develop internal creative force, we established Have a good IDEA community based forum platform. We invite Gamanians to share creativity and new knowledge and participate in discussions of creative themes on this platform.   Share IDEA Whether you are doing marketing, branding, R&D, planning, programming, designing or just an ordinary Gamanian, as long as you have any good tips, stories, pictures, films, books on or about creativity, we welcome you to share them on Share IDEA.   We will also provide

Events TW
2014.07.16
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FPS Masterpiece S.A. Storm Public Beta Test to be Launched

Gamania acquired the agent right for the FPS masterpiece, S.A. Storm which ranked as no.1 in the internet café for 106 consecutive weeks in Korea. After receiving great feedback from the exclusive closed beta test in February, the public beta test was launched on April 18th. The story took place in the middle East where the military alliance formed by developed countries had a series of conflicts over the profits of oil with the local rebellion troops.   S.A. Storm is a game that requires mutual cover-up and team work. If the player plays alone and tries to be

Events TW
2014.07.16
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Gamania’s First Agent Right for Webpage Based Game, Jiun Ling Tien Sha: Public Beta Test to be Officially Launched in May

Gamania actively seeks to penetrate the webpage based game market this year. The first acquired agent right of webpage based game is Jiun Ling Tien Sha which will be officially launched on May 17th this year and conduct public beta test.   This is a strategy simulation game that incorporates elements from Chinese history and a true test on players’ strategic maneuver, attack and defense. The most salient feature is that the players may relive classic battles in ancient China, recruit famous talents and heroes in the history. The game breaks the boundary of time and enables players to

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2014.07.16
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Gamanian Observers See Digital Entertainment Market

▲Gamanian observers from marketing and technology perspectives: Bea (left) and Gilbert (right).  Facing the rapid changes in the global market, are you fully prepared? G!VOICE interviewed Gamanian observers who possess of keen market senses, Bea and Gilbert, to share their observations on the marketing and technology aspects of digital entertainment market. Still haven’t caught up with the trend? Let’s hear what they have to say!  Observation from the Marketing Perspective: GOBU3 of GTW, Bea Wang ▲GTW-GOBU3-Bea Wang(王蘭君) Rapid Changes in the Market: Are You Ready? Judging from the game companies who participated in the exhibitions, web game and mobile

Feature
2014.07.16
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More than 14 Million Members Joined beanfun! Popular Webpage Games, Shikihime-Zoushi, Star Song, Chi-Fun Online Available Online Now

Players can enjoy many popular webpage games in beanfun! [Gama News] The biggest online game entry website in Taiwan, beanfun! announced on September 7th that its membership has reached over 14 million. Deputy COO of GTW, Summer Yu said that these new joined members were attracted by the new games launched in the summer and the version changes of popular games. beanfun! also launched dozen of popular webpage games starting in August, including self-developed, Web Koihime†Musou, Shikihime-Zoushi (strategy), Star Song (RPG), Chi-Fun Online (leisure), Iron Alliance (shooting), Average Joe (funny) to satisfy different player groups.    To provide better

Events TW
2014.07.16
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Dao and Bazzi Will Sweep Taiwan Off its Feet Gamania Acquired Agent Right of Bubble Fighter in Taiwan, Hong Kong and Macau

[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and Bomb King, Dao and Bazzi will embark an exciting water gun fight with Taiwanese players! Gamania announced on October 5th that it has acquired the agent right of Bubble Fighter in Taiwan, Hong Kong, and Macau. This is the first water gun shooting game featuring adorable characters that most players considered classic cast: Dao and Bazzi. Director of GTW-GOBU3, Bea Wang said “In order for Taiwanese players to enjoy the fun of shooting water gun, our Taiwanese operation team will work closely with developers to shorten the waiting time.

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