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Gamania working together with NEXON of Korea for a new wave of games

Gamania working together with NEXON of Korea for a new wave of games

A new storm for the cloud gaming market Gamania is the agent for the epic FPS title Counter Strike Online 2 (CSO2), and has officially released a beta version today (February 18), adding a new boost for the cloud gaming market. The official beta for CSO2 comes with realistic scenics

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Unlimited BOSS Battles welcoming the most difficult challenge of the year! All new BOSS battle in MapleStory – Destruction King Urus barging into battle

Unlimited BOSS Battles welcoming the most difficult challenge of the year! All new BOSS battle in MapleStory – Destruction King Urus barging into battle

MapleStory, a most popular title under Gamania, has unleashed the most powerful new BOSS of the year today (February 24) - Destruction King Urus. Urus is powered by new 2D skeletal animations as well as natural and smooth combat visuals. Players may team up with 17 friends to defeat this

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The best classical FPS!  Shout “Taiwan Number 1” with live gaming channel broadcaster Angrypug in CSO2

The best classical FPS! Shout “Taiwan Number 1” with live gaming channel broadcaster Angrypug in CSO2

CSO2, developed by NEXON using the original Counter-Strike game from Valve, is Gamania’s classic number 1 first-person shooter (FPS). Angrypug, a live gaming channel broadcaster famed for his declaration of “Taiwan No. 1” will be providing live gaming feeds today (February 26), 21:00 on February 29, 22:00 on March 4,

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UI Designer’s experience in learning programming (2)

UI Designer’s experience in learning programming (2)

It has been 5 months since our last UI Designer’s experience in learning programming (1). Have you been practicing? Did you face any difficulties? If your programming lessons are progressing smoothly, it would mean that you're a gifted designer with great potential. Without further ado, let’s delve into the next

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2014.07.08
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Forever 18: Readings to Keep You Forever Young

As a 18-year-old enterprise, it is not easy to always stay fresh and adaptable to new circumstances all the time. Today, G!Voice puts together a list of must-reads for our fellow Gamanians to remind us: “Stay Young”. Here’s to the nostalgic fans of Gamania readers 18 years back! ▲2007 Gamania Motivational Readings ▲2008 Gamania Brand Book ▲2010 Gamania Image Book ▲      2002-2008 A Guide to the Gamania Corporation. ▲ A true Gamania Classic! ▲ G!Voice has always been an iconic embodiment of what the brand “Gamania” is about. To stay in touch with the Gama Spirit, you can always

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2014.07.08
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Exclusively 18: Signature Office Supplies Over the Years!

Our 18 years of history left a trail of collectible office supplies that we all take pride in owning. No matter if it’s on your desk, in your drawer, at your feet, attached to your bike, or kept at home... It makes you exclusively a “Gamanian”! Check out what you’re missing! 1.    The Gama Mug Collection 2.       Gama Stationary ▲ Gamania file holders. ▲ This package is only for Gamanians! We can’t do without it! ▲ Gash chubby pens. With the vintage GASH logo! 3.    Gamania ID cards ▲ Old swipe card holders (left). The new swipe card holders

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2014.07.08
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Famous Sightings of the GAMAbuddy over the Years! G!Voice introduces: The 2-inch Mascot Figurine!

The GAMAbuddy is one of the most important symbols among us Gamanians. This month, G!Voice wishes to reminds you how often this little fellow pops up around you on a daily basis! Where do we usually see our little friend? Let’s take a look, shall we? ▲ Our mascot greets us every day when we set foot in Gama Island. ▲ It loves to watch us exercise during noontime at the gym. ▲ Or when we enjoy our afternoon tea, or share a smoke outside of Gama Island. ▲ GAMAbuddy’s favorite hobby is gazing out of display windows and

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2014.07.08
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Seeing the Future from the Past: 2001: A Space Odyssey

Ever seen Stanley Kubrick’s classic: 2001: A Space Odyssey? 2001: A Space Odyssey is a 1968 British-American science fiction film produced and directed by Kubrick. Made in the past depicting the future of 33 years after, the year 2001 is, ironically, 12 years ago.  I haven’t had the pleasure of watching this film until 2 years ago, and, frankly speaking, it was the most boring experience ever. I could not help but fast-foward through almost half of the 2-hour-and-half film without “getting” what message the legendary director was trying to convey. However, I did notice something strangely familiar: the

Columns On Market Trends
2014.07.08
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Thinking, Fast and Slow: How the brain forms thoughts

  G! VOICE Introduces:    “Imagine two completely different systems constantly contradicting each other, yet aiming for a single conclusion.    System 1 is fast, automatic, frequent, emotional, stereotypic, subconscious. However, it is prone to take one aspect and generalize it as the whole, subsequently leading to misjudgment.    On the other hand, System 2 is slow, effortful, infrequent, logical, calculating, conscious. It seeks shortcut solutions and often leads to quick, direct yet lazy conclusions.    Both systems exist in the human brain! Explore how they work along and against each other on every choice that you make in

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2014.07.08
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Gamania’s first browser game Armageddon Girls launches today!

Teenage beauties taking on killer zombies! Thrill Rush + Sexy Girls: What more can you ask for!  [Gama News] From Resident Evil to The Walking Dead, the zombie trend had always been “alive”. The game industry has a soft spot for this genre, too. Gamania’s own development team introduces the browser game Armageddon Girls on Apr. 12th. This game combines two of the favorite game elements, beauties and zombies, and sets out to win over the hearts of gamers that enjoy a good ride!  ▲Gamania productions presents Armageddon Girls: Experience what it feels like to fight off zombies with teenage

Events TW
2014.07.08
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The world today used to be imaginations in the past

What expectations did the past have for the future? Why did our world today turn out the way it is? Have you ever wondered about these questions? 100 years again, 19th century artist Jean-Marc Côté illustrated a series of images titled “Visions of the Year 2000”. Let’s see how well his predictions fit with our modern society nowadays!      The future in the eyes of the past   How we imagined the future 100 years ago  Present day  Super cleaning robots Autonomous vacuum cleaners  Achievement: 130% Even though the robot is doing all the work, it is still

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2014.07.08
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Science Nonfiction I Revolutions start from daydreaming

Doraemon was introduced in 1970 by Fujiko Fujio, and immediately became a household favorite to children and adults alike. The artist, Fujiko Fujio, designed Doraemon with a magic pocket that could pull out any gadget to solve any problems that occur in daily life. Because of its relativeness with the common people, Doraemon’s “inventions” are things we really hope to have in real life. According to Wikipedia, Doraemon has presented 1,963 items (2,000 including gadgets in animated versions) to date.   2012 is exactly 100 years before Doraemon’s birth date. The “100 years before the birth of DORAEMON” exhibition

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2014.07.08
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Science Nonfiction II The bridge from dreams to reality

Do you remember? On Oct 6th, 2012, over 9,000 fans packed into Taipei World Trade Center Hall 2 (Taipei Show Hall 2) just to get a glimpse of their favorite “singer”, Hatsune Miku.   Miku is a singing synthesizer developed by Crypton Future Media. When the software was first presented in 2007, there was no humanoid person to go with it. It was literally just an synthesizer application. Not even Crypton expected Miku to become the legacy it is now.   The Japanese website Nico Nico Douga, played a fundamental role in the popularity Hatsune Miku, as users starting

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2014.07.08
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Imagining the Future

Does innovation and creativity bring us science fiction, or technological breakthroughs? On Jan. 9th, 2007, Steve Jobs used his iPhone to make the first call outside the company. It was made to a local Starbucks in San Francisco, in which the worker answered: “Good morning, how may I help you?” “I would like to take out 4,000 lattes, thank you.” Jobs laughs at his own joke, and adds, “No no, I was just kidding. Wrong number. Bye!” This was when iPhone was introduced to the world for the first time. The other defining moment was when Jobs initiated Google

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2014.07.08
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Albert on Gamania’s 18th Year

Albert: “Eighteen. Wow. In human years, that means a company that has reached its ‘adulthood’, and has its own fully developed characteristics. Looking back on these 18 years, we really have come a long way. I wouldn’t say it was easy, but that’s what makes us unique. Gamania grew up as a ‘tough kid in hard times’ (laughs). It’s not uncommon to see international companies find a business model that works, and stick to it for the next 10 or 15 years to come. However, in Taiwan, things change faster than expected. The nature of our industry allows us

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2014.07.08
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The 18-year Mystery of G!Voice’s Origin!

G! VOICE started out as the Gamanian magazine! ? ▲ In 2005, 4 volumes of the Gamanian were exclusively issued. ▲ Gamania’s CEO, Albert Liu. Albert’s words on the 1st issue of the Gamanian (2005): “The culture of a company is crucial to its growth and development. When I say ‘culture’, I’m referring to the way people interact and work with each other within a company. It determines things that we value along the way, and defines what we stand for. In 2002, when Gamania started testing the waters of the international market, we came in contact with a

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