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Limitless possibilities for an integrated internet future!

Limitless possibilities for an integrated internet future!

In the past, people associated Gamania with gaming, which was only popular among players and enthusiasts.  Gamania launched its Convenience Store series product, which became a major hit in the Asian market with more than 1.2 million copies sold. The game "Lineage" took Taiwan's game industry to a brand new

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Gogoro X Design Tongue – Look at how apps improve the user experience in scooters

Gogoro X Design Tongue – Look at how apps improve the user experience in scooters

After the Gogoro City Exploration Beta Program event, other than the talks and excitement, what else was the most memorable? That's right, the unique experience! Do you have some preliminary understanding of Gogoro after the last article on cycling experience (Gogoro X Design Tongue: When future scooters enter life experiences).

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Gamania 20 Evolution, Continue to Grow Beyond the Limits

Gamania 20 Evolution, Continue to Grow Beyond the Limits

Since the establishment of the Gamania network fleet in 2015, we have set sail to the great path with iron will. Other than consolidating the our existing games, we also broke through our own confines in actively expanding the business scale of the entire ecological network, and recruiting more passionate

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A simple yet creative co-creation projects with children

A simple yet creative co-creation projects with children

As the new year approaches, many companies aspire to spread the joy of the season by activating something sentimental for their customers. Christmas is a holiday for families, friends and lovers, but children definitely play the most important roles. Adults have always tried to protect children's dreams and turn them

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2014.07.08
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The 18-year Mystery of G!Voice’s Origin!

G! VOICE started out as the Gamanian magazine! ? ▲ In 2005, 4 volumes of the Gamanian were exclusively issued. ▲ Gamania’s CEO, Albert Liu. Albert’s words on the 1st issue of the Gamanian (2005): “The culture of a company is crucial to its growth and development. When I say ‘culture’, I’m referring to the way people interact and work with each other within a company. It determines things that we value along the way, and defines what we stand for. In 2002, when Gamania started testing the waters of the international market, we came in contact with a

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2014.07.08
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The Flavor of Sweet 18 – Legend of the Gama Iced Tea

“What is the Gama Iced Tea?”  “Is it available at Gama Island?” Many of our interviewers expressed their curiosity about this mysterious drink that is served in Gama Island. Exactly what is the recipe of this Gamania specialty? And what’s the story behind it? G!Voice calls out the history of this beloved drink now! The Gama Iced Tea is inspired by something 3000 ft. above. The story goes back to when our Creative Director of the Brand Center, Ahbin Chen, noticed that a signature drink was promoted by the attendants during a flight. To think of it: Indeed, almost

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2014.07.04
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The Master of Story-telling! Disney: An Empire built on Toons

When you think of animation, you think of Disney. Disney started with the character of a single mouse, and now owns the world’s largest and most successful brand in the entertainment business. Recently the debate on Disney’s agressiveness for ALL intellectual properties is one of the hottest topics anywhere. First with Pixar, Marvel, and now Lucasfilm - What will become of all these well-known names, and how will they all fit into the universe of Disney?   About the Walt Disney Company Founded: 1922 as Disney Brothers Cartoon Studio. IPs Assets include: Mickey Mouse, Donald Duck, Snow White and

Feature
2014.07.04
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Creativity, Brand and Identity: Jeffery Huang, Machi Brother

Gama Speech Presentation “You need to know who you are before you can be creative with life. The most important thing is identity. Every thought that you come up with will always have some kind of connection to your personal experience. It is part of your roots, and that is where you must start from.”  -- Jeffery Huang, Machi Brother Starting off from a Fixed Point The first thing that Jeff mentions is how he, as a hip hop lover, came to be. When he was growing up in the States, hip hop was not a thing yet. It

Events TW
2014.07.04
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Battle of the Superheroes! A Look into DC Comics

DC Comics is the oldest and largest comic book companies in the United States, owning over 1,000 well-known characters -- mostly superheroes. This includes the popular cultural icon, Superman! DC Comics went through a lot to solidify the image of Superman in the DC universe. Needless to say, with all the movies about him, the battle over Superman’s intellectual property has been a fascinating one. About DC Comics Origin: Started with the publishing of Detective Comics, Inc. Founded: 1934 as National Allied Publications IP Assets include: Superman, Batman, Wonder Woman, the Flash, Green Lantern Parent Company: Warner Bros Entertainment

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2014.07.04
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A New Rising IP Star! How Angry Birds Won Over the App World

Promoting a character intellectual property is not an easy task. It calls for solid public recognition and constant daily-life references. Since 2009, Angry Birds has become the most popular mobile App of its time. This year, an amusement park inspired by the game opens in Zhejiang, China. So what’s the story behind its creator, Rovio Entertainment Ltd.? What’s the secret to a character IP success? About Rovio Entertainment Founded: 2003 as Relude, 2005 changed to Rovio Entertainment Ltd. IP Assets include: Angry Birds, Bad Piggies Headquarters: Espoo, Finland Revenue: €152.2 million (2012)            “Twang! ----

Feature
2014.07.04
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Japan’s Epic Production PHANTASY STAR ONLINE 2 is hitting Taiwan!

【Gama News】 Gamania collaborates with the legendary Japan games company SEGA for the very first time! The highly anticipated PHANTASY STAR ONLINE 2 (PSO2) will be represented in Taiwan, Hong Kong and Macau by Gamania starting in 2014. The PSO2 teaser trailer is already available for fans to get a taste of this classic space adventure game! Gamania states that in order to maintain as the top gaming companies in the business, in 2014 the popular ARPG PSO2 will be launched as to capture the hearts of all gamers alike. This is Gamania’s first collaboration with SEGA Japan, who

Events TW
2014.07.04
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Mapping Gamania’s IP! A Talk with Sanvy

Superman, Hello Kitty, Disney, and Angry Birds. By now you already now what intellectual property is all about. Actually, here in Gamania, we also have experts that secure rights to our intellectual property. Last year when Mig Said was in collaboration with one of Taiwan’s popular teen dramas, the Square-Head Lion instantly became a household image. This was made possible by Global Pursuit (GPNA), our studio-turned licensing company led by our very own Sanvy Hsieh, the Director of Gamania’s Creativity Center. About Global Pursuit Established by Sanvy Hsieh of the Creativity Center in 2012 IP assets include: Harajuku Lovers,

Feature
2014.07.04
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GamaBears LOL E-Sports Team Snatches 2nd Place in the 2013 WGT

【GamaBears】Gamania’s GamaBears started their very own LOL team this April. They impressed everyone by entering the WGT2013 (World Gamemaster Tournament) on June 15th and 16th and ended up first runner-up for the championship, beating their more-experienced e-sports team opponents. The GamaBears Official Fanpage hosted a “Win a GamaBear Jacket” lottery event on June 19th as to celebrate with fans this very special day! ▲The LOL GamaBears wins an honorable place the first time joining the tournament! 2013 WGT started in June online, with the LOL GamaBears started off with a bang, squeezing in the top 4 during semifinals, and

Events TW
2014.07.04
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Start with a Simple Question

People often approach me with the same question: “What is UX Design?”   Before getting into that, I need to clarify that the User Experience is a field that covers many different kinds of expertise. We are talking about the field of engineering, visual art, interactive design, behavior studies, social psychology and customer service... (The list can go on and on.) Any activity, design, trade, education or service that concerns people will need to be familiar with the study of the User Experience.   That is why we do not define UX Design (User Experience Design) as a single

Columns On UX
2014.07.04
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Robot Kitty’s Futureland – The Smiling Interactive Science Fair

G! VOICE Introduces: The Great Hello Kitty Evolution! This is not just another park with a Hello Kitty theme. It is the Hello Kitty “Futureland”! The futuristic park is a 3D labyrinth scenario embedded with interactive triggers featuring the whole family of Hello Kitty characters. Sanrio did what it does best: Creating a world from a different perspective. We get to see Hello Kitty’s grandfather’s blueprint of Robot Kitty, and how it developed into the Hello Kitty Kingdom of today. About the Event: To all the Hello Kitty fans out there: DO NOT miss out on the very first

Columns Recommendation
2014.07.04
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Public Relations in the Digital Era is Changing

We have always expected the same things from a public relations person. It is either a lot of media workers are invited to learn about a planned event, or to muster whatever kind of publicity or exposure that might be gained.   This is, however, the era of digital control. Not only are the ways of marketing changing, PR relations are evolving, too. Or, at least, they should. The main thing is that, a brand cares too much about “whether the media will like this” instead of actually focusing on what’s important: the customer. The publicist, as to respond

Columns On Market Trends