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Back to the Roots, the Origin of G!VOICE

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and marks a new start of “G!VOICE” after 10 years of history. G!VOICE has been through every period of Gamania’s history, and “G!VOICE” shall embrace its evolution and the new beginning, starting by taking us all back to the very beginning in this issue.

G!VOICE: Cultural Medium of Gamania

During the first publishing of “G!VOICE”, the CEO of the Gamania – Albert said “Corporate culture plays an important role in a company’s development. Corporate culture is the shared value created from the interactions and working attitudes of the people in a company. ‘Gamanian’ was created in the hopes to promote understanding between Gamanians everywhere, to share the efforts and achievements of Gamanians to all Gamanians through the publication, to build a common understanding of the group’s goal through solidarity, and allow the new Gamania culture to grow.” “G!VOICE” is a showcase of the Gamania culture shared by all the Gamanians; the culture is abstract, but the mission has remained unchanged, we continue to feel, to read, and to broadcast this unique asset of accumulated cultural treasure.

G!VOICE: One Culture, Diverse Content

Ahbin Chen, Branding Director, thinks that an internal publication should exist to communicate the Gamania view on the world, reinforce the Gamania culture, and tell everyone no matter how Gamania changes, we are one Gamania. That vision is the “G!VOICE” we see today.

“G!VOICE”: documentary, broadcast, various viewpoints on Gamania, opinions, trends, daily affairs,… when it comes to Gamania, nothing is off limits. The diverse strategic planning in recent years, also spread to the subsidiary companies, and created a diverse range of news content.

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2020.05.07

Cover 89

Cover
2020.04.16

After a Transition, Who is Gamania at 25 Years Old? Exclusive Interview with Iona, Director of the Corporate Marketing Office

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed

Feature VOL. 89
2020.04.01

“Tonight, I’ll be eating…” Internet slams Uber Eats spokesperson campaign ads. Is a plus or minus for the brand profile?

"Tonight, I'll be eating...Kebuke bubble milk tea without ice." "Tonight, I'll be eating...Jin Feng braised

Columns On Branding
2020.04.01

The Impact of smartphone Holding Methods on UI Design, Let’s Talk about Thumb Rules

Thumb Zone Interaction Design - Mobile UX ▲Photo by Andrea Natali on Unsplash When Saha

Columns On UX
2020.04.01

Gamania First Mild Builder Mobile Game “Komori Life” World Debut on Mar 25!

Pre-registration for dual platform and exclusive release of limited edition browser game "Komori Life Cat"

Events TW