
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania’s 2014 Anniversary Celebration started on November 6th, offering the
This Mid-Autumn Festival Gamania invites pop band The Gama Lunar
Salesmen tell stories to sell their product. Teachers use stories
G!VOICE's Pick: The introduction of Japanese paper tape triggered a
Storytelling is not as simple as "A long time ago…".
Brand image is woven from stories written by the company,
“Jingle bell, jingle bells, jingle all the way...” Christmas is
Stories were once spread by word-of-mouth. Stories such as the
In the summer of 1994, Thomas was having afternoon tea
Scientific American magazine believes that 3D printing will revolutionize conventional manufacturing. The
The brand story is an essential technique when marketing brands.
The luxurious internet resource of Gamania Gamanians would use a
You've probably seen it all when it comes to brand
To thank its large fan base for their support after
The MOBA blockbuster Heroes of Kingdoms co-developed by Gamania and
With the approach of summer, the fun-loving nature of Gamanians
Gamania's ultra-popular Maple Story game is now 9 years old.
The popular sci-fi blockbuster Phantasy Star Online 2 (PSO2) developed

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched