
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Albert announced: GTW created record high monthly revenue, Gama-bear won
The two of most vibrant and active “brands” in the
The 16th Gama-Cup was held in Window of China theme park
June, 20th, Gamania invited a super-star guest – the designer,
Although occupying different functions as operation and R&D, Gameastor and
Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo
▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed
After 72 hours for the voyage of 966km, the Gamania
Speaking of department activity planning and creativity, our youngest colleagues
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
Gamania is known for its unique play style and work

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched