
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
▲(Source of picture: http://blog.regalmanners.com/ ) Open your mind
Epic fantasy masterpiece, Forsaken World Online made its debut closed
▲Sacred Lake: Yamdrok Lake (Provided by: GCN, Sida Yuan)
The greatest and most expected 1st national CSO championship is
Energetic and playful Gamanians just can’t seem to sit still,
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Senior Supervisor of R&D department If game equals fun, the
Internet has already become one of the indispensible marketing tools
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Marketing people care about consumers’ purchase decision, therefore they evaluate
Gamania is known for its unique play style and work
In the information era of high mobility, people demand not

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched