
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
The global coronavirus pandemic has forced brands to face more
During Gamania's 25the anniversary celebrations, Gamania Talk also prepared a
Due to the pandemic in this year, people have begun
In the fields of gaming and movie industries, "sweet nostalgia"
The new "Dragon Nest", the game owned by the Korean
"Lineage M", the game developed by the Korean gaming giant
Sports Summer Series Activities Begin! 2nd Cat Show & Photography
▲ Empathize → Define → Ideate → Prototype → Test
May 5 Dragon Boat Festival is the holiday on which
As Gamania turns 25 years old, the Brand Center invited
5 years ago, at the age 20, Gamania Digital Entertainment
▲ Nic Hsu on the London's streets Article | Mei-Ling
▲ Ashley Chen - You Should be More Calculating in
Thumb Zone Interaction Design - Mobile UX ▲Photo by Andrea
"Tonight, I'll be eating...Kebuke bubble milk tea without ice." "Tonight,

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched