
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
August 6, 2012 [Gama News] As part of beanfun!
G!VOICE conducted a special interview with Vivian He (right), GTW-CS
Ah Bin: “Courage is the process of escaping
Famous Astronaut Armstrong said, “One small step for man, a
Have you had an experience of trying to survive under
▲Gamanian observers from marketing and technology perspectives: Bea (left) and
Players can enjoy many popular webpage games in beanfun! [Gama
[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and
In the fierce competition in the capital market nowadays, business
▲Lego master, Nathan Sawaya pieced up many seemingly petty Lego
A Role Play Task As the marketing department in
Summer is the peak season for game industry, Gamania will
▲Spokesperson and Taiwanese celebrity, Jolin Tsai, representative from Korean developer
▲The map of U.S presented through inforgraphics: the features of
Gama-Townhall What is it that enabled this 30+ young guy
In the digital time, millions of information is transferred or
WOWOW is a private satellite broadcasting and pay TV station.
July 9th, 2012 [Gama News] Gamania’s very own ultra-simulated online

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched