
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
In this society we often switch our identities between servers
“What would a TV commercial from 40 years ago be,
Customer servicing is very important strength a brand exhibits in
According to brand survey in 2011, Gamania takes a leading
G!VOICE Recommend: “This is a memoir of the renowned recorder,
The Group Staff Survey 2010/2011 result (1) gathered Gamanians’ thoughts and opinions
With the popularization of mobile devices, you see people toying
Commercial videos come from creativity. Creativity is an intangible form:
“Innovation” is often sorted into the field of “designers”, “engineers”
Apple, the brand that I cannot get through a single
Career and life can be compared to playing games, the
Can a simple bottle be an instrument too? Although all
“Thinking!” This paradoxically simple yet deep concept effects the smallest
G-Voice Recommends: Change by Design: How Design Thinking Transforms Organizations
G! VOICE Introduces: Everyone has heard about “design thinking”, but
Build a prototype; Embrace the mistakes On the road

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched