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Category: VOL. 66

2014.07.17
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Asian Realism Fantasy MMO

[Gama News] Asian Realism Fantasy MMO <GR Online> OB was

Events TW
2014.07.17
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Flourishing 《CoCoCan Planet》! Create the New Paradise Exclusively for You

Want to be a theme park owner? 《CoCoCan Planet》 will

Events TW
2014.07.17
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The Men Behind Gama Bears

 The heroes behind Gama Bears: (from the left) coach 4

Feature
2014.07.17
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The People’s Supermarket, The people’s Brand.

  Here is a brand that stands for the everyman,

Columns On Branding
2014.07.17
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Living Life: “Pain-hop” Style

Off-beat= Pain-hop   An editor of an advertising company, senior

Events TW
2014.07.16
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The Launch of Have a good IDEA SNS Platform!

Gamania is a company that encourages creativity. Gamanians are a

Events TW
2014.07.16
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FPS Masterpiece S.A. Storm Public Beta Test to be Launched

Gamania acquired the agent right for the FPS masterpiece, S.A.

Events TW
2014.07.16
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Gamanian Observers See Digital Entertainment Market

▲Gamanian observers from marketing and technology perspectives: Bea (left) and

Feature
2014.07.16
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See Through Your Customers: Context Inquiry

In the fierce competition in the capital market nowadays, business

Columns On UX
2014.07.16
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After Half a Century, Still Creative: the Ageless Toy Brand—Lego

▲Lego master, Nathan Sawaya pieced up many seemingly petty Lego

Columns On Branding
2014.07.16
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Internal Training: GTW-Marketing Marketing Upgrade Drill: Scenario Simulation

A Role Play Task   As the marketing department in

Events TW
2014.07.16
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Gamania Proudly Present: Cyphers, Official Open Beta!

▲Spokesperson and Taiwanese celebrity, Jolin Tsai, representative from Korean developer

Events TW
2014.07.16
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Making Graphics and Data Fun—the Enticing Infographics

▲The map of U.S presented through inforgraphics: the features of

Columns On UX
2014.07.16
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The Young Entrepreneur that Makes Finding Love Possible: Chang, Chia-Ming

Gama-Townhall  What is it that enabled this 30+ young guy

Events TW

Tell the Story, Give the Brand Warmth

Brand image is woven from stories written by the company, pop culture, influencers and customers. In the past, the brand stories of the digital entertainment

Spreading the Story the Smart Way!

Stories were once spread by word-of-mouth. Stories such as the bedtime stories mothers told, heroic sagas recited by storytellers and urban legends passed as gossip