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Gamania Unveils Its New and Unconventional Workplace!

Gamania Unveils Its New and Unconventional Workplace!

A highly adaptable meeting place with an innovative whole ecology “It was not so much about designing a new space for Gamania. I’d rather think big. We were actually thinking about creating an iconic workplace for Taiwan’s Internet startups,” said Ahbin, the Brand Director. The design idea of the space

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What’s the difference between UI and UX? Let’s look and see

What’s the difference between UI and UX? Let’s look and see

What's the difference between UI and UX? Conversion Lab put together a series of comparison graphics from the internet, for a picture is worth a thousand words. Let's take a look to see what the difference between UI and UX is. Those who already understand the differences can count how

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Why does Royal Dutch Airlines provide many all-inclusive services that aren’t part of their business service?

Why does Royal Dutch Airlines provide many all-inclusive services that aren’t part of their business service?

Generally speaking, when you think of airline services, what do you think of? I bet it would be nothing more than: purchasing tickets, choosing seats, hotels, and at most maybe a package trip. Did you ever think that one day, an airline company could help you find a place to

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We’re happy to announce a new partnership! The Mandarin version of “Summons Board” is working with “Ragnarok Online (RO)” to bring a limited time only overseas event

We’re happy to announce a new partnership! The Mandarin version of “Summons Board” is working with “Ragnarok Online (RO)” to bring a limited time only overseas event

The Mandarin version of "Summons Board", the first game developed by GungHo Gamania, a label formed by an alliance of Gamania and leader of the Japanese mobile gaming industry, GungHo, will work with the classic online game "Ragnarok Online (RO)" for the first time to provide a limited time only

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2014.07.24
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Albert’s New Year Resolution: Continue to Push my Limit

The sound of firecrackers rumbled along with cheering, this was not a scene spotted at the baseball field, nor was Chinese goddess Ma-Zhu parading the streets, it was the welcome party for our CEO, Albert, who challenged himself on a 30-day tour around Taiwan by foot. G!VOICE specially invited Albert for an exclusive interview to talk about the journey and his new year resolution for 2012…   “Each year I want to do something very difficult, something outside of my comfort zone, something that worries or scares me.” From Albert’s hearty smile, it is hard to imagine to difficulty

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2014.07.24
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Gamania time travel: back in where it all began…

Gamania time travel: back in where it all began… How did Gamania go from a small company with no more than a dozen employees to a big corporation with thousands of staff? What crazy initiatives Gamania has launched in the game industry? What miracles it has created? As a Gamanian, knowing the history of Gamania is a prerequisite. Now let’s take the time travel machine back in time and review Gamania’s wild history! 1993 Completed two in-house game products, ‘Warring States’ and ‘Alien’, and received great result from the market 1995 On April 1st, Full Studio (R&D) and FullSoft

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2014.07.24
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Things You Don’t Know About Gamania in the Past

  On April 1st, 1995 was the day FullSoft (for marketing) and Full Studio (for R&D) were founded. In 1997, these two integrated into FullSoft. Many new Gamanians may be unfamiliar with this part of the history, what is FullSoft’s relationship with Gamania? Let G!VOICE take you back to the past and unveil the exciting stories underneath.      Key Milstone   l   1993富進時代:《戰國策》、《魔異入侵》開啟遊戲研發之路 l   1993 Fujin Era: launched game products, ‘Warring States’, Alien, and started the path to game R&D l   1995富峰群時代:《日蝕》開始打響知名度 l   1995 FullSoft Era: launched ‘Eclipse’, and enjoyed rising popularity l   1996富峰群時代:《富貴列車》慘敗,初嚐失敗滋味 l   1996 FullSoft Era:

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2014.07.24
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What can you do if you are stuck for ideas?- Tricks and tools for unleashing your creative instincts

We are sure that there are times when Gamanians are stuck for ideas. Being completely out of ideas is a terrible feeling. Creativity can in fact be improved through training. Tools can also make the creative process more efficient. G!VOICE will now introduce to you the techniques and tools for creative thinking!    Four Creative Thinking Methods Creativity is something that everyone has. Everyone hopes for ideas when they are writing or making a proposal. Still, flashes of genius account for just 5% of all creativity so there are other techniques for tapping into your creativity. These can be

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2014.07.24
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RD’s Take on Creativity Priest: Good ideas are surprising, novel or unexpected!

PlayCoo Product R&D Department Senior Game Designer CHENG, Ching-Lun (Priest)   R&D subsidiary PlayCoo has been producing games that did well in the market in recent years. From Lucent Heart to Divina, these games have won over countless players. What keeps these players coming back? The design team undoubtedly spent a great deal of effort on designing the game content. G!VOICE has invited the Cheng, Ching-lun ("Priest"), the lead designer for Divina, to share with everyone his experience with creativity in R&D.    G!VOICE:What is your source for creative inspiration in game development?  Priest: If we are talking about

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2014.07.24
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Come Get a Creative Boost!

Everyone wishes for boundless creativity at work or in their everyday life so they can constantly create something exciting in their life. But "creativity" doesn't grow on trees. You must spend time cultivating your concepts and building up your knowledge every day! So how do you learn about creative concepts? What databases can you draw on? G!VOICE has drawn up a list so your creativity can stand on the shoulders of giants!      Book Kashiwa Sato's Ultimate Method for Reaching the Essentials – Kashiwa Sato Japan's famous designer Kashiwa Sato tells us that creativity must be "organized" and

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2014.07.24
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The Power of Facebook Makes a Little Town Shine!

How does a super-mini town of only 78 residents situated on 1000+ meters high attract people’s attention?    Of course, in this desolately remote town with only a few cows, a church, a hotel and a few dozen senior residence, you wouldn’t expect there to be any topic worthy of notice. However, they cleverly chose the cheapest and most convenient way to link to the world, the social media—Facebook. In less than a month, they have become the subject that has been widely reported in 32 countries thousands of miles away from them, making them the most lively fan

Columns On Market Trends
2014.07.24
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Ops’ Take on Creativity BEA: Creativity must be “cultivated”!

Gamania is renowned for its business acumen and many competitors have tried and failed to emulate its "out of the blue" creativity. How does Gamania's operations division go about being creative? What is their attitude toward creativity? G!VOICE invited Bea from GTW-GO1 to share their secrets with us. To our surprise, Bea told us right off the bat: There is no such thing as creativity that comes out of the blue. Creativity must be "cultivated"!   GTW-GO1 Senior Manager WANG, Lan-Chun (Bea)   G!VOICE: What does creativity mean to you? Bea: Any idea is creative if it is not

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2014.07.24
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When High-End Make-Up Start to Play Games

“Women put on make-up for their/others’ pleasure” has long been the basic element for cosmetic advertising. Make-up commercials often adopt the form to provide women with a sexy and beautiful imaginary space. However, this winter Christian Dior abandoned the popular big-cast-small-film form, ridding of sexy celebrities’ endorsement and going for a game that provokes the pure desire to “play doll-up make-up game.” New commercial, Dior Games evokes that little girl in every woman—the one that jump and scream to fight for older brother’s video games.    Therefore, the spirit of having fun has been re-summoned. Dior tactfully combined its

Columns On Branding
2014.07.24
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Designer’ Take on Creativity.FISH: Use the “Step Ladder” Approach to Improve Your Ideas!

Creative Design Concept Design – WANG, Teng-Yu (Fish) The words "Creative Center" conjures up imagery of "creative" people hard at work coming up with answers to any question you might have. In reality, that's what happens. When G!VOICE asks tough questions about creativity, Fish, a concept designer with Creative Center, gives us answers that every creative worker should think carefully about.  G!VOICE: What does creativity mean to you? Fish: Something that is surprising, unusual and makes people jump.  G!VOICE: Where does your creativity come from? How does it take shape?Fish: I tend to be take bigger leaps in my

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2014.07.24
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Get Inside a Customer’s Mind at the Moment Your Message Appears

(Picture source:http://www.dotcomsecrets.com/customermindset)   I’d like to introduce to you all an article about Messages and Customers. The content is simple with great insights. How the message of a product reaches the consumers? What place is a good place? What message is a good message? How do we give the consumers a good branding experience?  I’ve done some simple Chinese translation, please feel free to read the original text in English.  Get Inside a Customer’s Mind at the Moment Your Message Appears  A Pitch Need to Occor in the Right Place and Time and Leave a Good Feeling Marketers are

Columns Recommendation
2014.07.24
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Branding’s Take on Creativity.Xinhui: Creativity requires preparation!

Brand CenterCreative Director WANG, Hsin-Hui (Xinhui)   Everyone inside and outside of Gamania has given high marks to the designs produced by the Brand Center. The creativity that produced these designs was however the result of solid preparation and research. So what techniques and concepts are involved? Xinhui, the Creative Director of the Brand Center, will now reveal them to you!    G!VOICE: What does creativity mean to you? Xinhui: I think creativity is about doing something that people find interesting. Not only must you find it to be interesting, other people must feel the same way as well.

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