
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
The global coronavirus pandemic has forced brands to face more
During Gamania's 25the anniversary celebrations, Gamania Talk also prepared a
Due to the pandemic in this year, people have begun
In the fields of gaming and movie industries, "sweet nostalgia"
The new "Dragon Nest", the game owned by the Korean
"Lineage M", the game developed by the Korean gaming giant
Sports Summer Series Activities Begin! 2nd Cat Show & Photography
▲ Empathize → Define → Ideate → Prototype → Test
May 5 Dragon Boat Festival is the holiday on which
As Gamania turns 25 years old, the Brand Center invited
5 years ago, at the age 20, Gamania Digital Entertainment
▲ Nic Hsu on the London's streets Article | Mei-Ling
▲ Ashley Chen - You Should be More Calculating in
Thumb Zone Interaction Design - Mobile UX ▲Photo by Andrea
"Tonight, I'll be eating...Kebuke bubble milk tea without ice." "Tonight,

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories