
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
“Connecting People” was once a powerful slogan (too bad the
Facing rapid changes in the digital market, information update becomes
Coffee has become a staple for many white collar workers.
The Power of Repetition G!VOICE Recommend 「"If you only
Inheriting the concrete “old ”to abstract” new” There are 117
For game developers in Taiwan, there is something unique about
The combination of contemporary culture and modern technology cannot
What’s the relationship between a car and a piano? When
Gamania is a company that encourages creativity. Gamanians are a
Gamania acquired the agent right for the FPS masterpiece, S.A.
Gamania actively seeks to penetrate the webpage based game market
▲Gamanian observers from marketing and technology perspectives: Bea (left) and
Players can enjoy many popular webpage games in beanfun! [Gama
[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and
Customer servicing is very important strength a brand exhibits in
According to brand survey in 2011, Gamania takes a leading

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories