
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
Gamania is a company that encourages creativity. Gamanians are a
Gamania acquired the agent right for the FPS masterpiece, S.A.
Gamania actively seeks to penetrate the webpage based game market
▲Gamanian observers from marketing and technology perspectives: Bea (left) and
Players can enjoy many popular webpage games in beanfun! [Gama
[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and
In the fierce competition in the capital market nowadays, business
▲Lego master, Nathan Sawaya pieced up many seemingly petty Lego
A Role Play Task As the marketing department in
Summer is the peak season for game industry, Gamania will
▲Spokesperson and Taiwanese celebrity, Jolin Tsai, representative from Korean developer
▲The map of U.S presented through inforgraphics: the features of
Gama-Townhall What is it that enabled this 30+ young guy
In the digital time, millions of information is transferred or
WOWOW is a private satellite broadcasting and pay TV station.
July 9th, 2012 [Gama News] Gamania’s very own ultra-simulated online
Career and life can be compared to playing games, the
Can a simple bottle be an instrument too? Although all

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories