
2017~2018 Thank you, let’s look forward! Welcoming Gamania’s “Wave of Creation”!
Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least
In the last issue, we have covered quite a lot
Gamania is a people-oriented company. It has always been a
Have you noticed that QR codes are popping up everywhere,
In 2012, the HKCSS acknowledged Gamania HK’s dedication towards the
Exclusively for the 100% Gamanians! Gamania’s good efforts of creating
▲Hsu Chen-jung (Far right) leading the Taiwan deity Nezha (Middle)
As a 18-year-old enterprise, it is not easy to always
Our 18 years of history left a trail of collectible
The GAMAbuddy is one of the most important symbols among
Ever seen Stanley Kubrick’s classic: 2001: A Space Odyssey? 2001:
G! VOICE Introduces: “Imagine two completely different systems
Teenage beauties taking on killer zombies! Thrill Rush + Sexy
What expectations did the past have for the future? Why
Doraemon was introduced in 1970 by Fujiko Fujio, and immediately
G! VOICE Introduces: The Great Hello Kitty Evolution! This is
We have always expected the same things from a public
【Gama News】 Gamania’s classic action game Continent of the Ninth

Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least