
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
The global coronavirus pandemic has forced brands to face more
During Gamania's 25the anniversary celebrations, Gamania Talk also prepared a
Due to the pandemic in this year, people have begun
In the fields of gaming and movie industries, "sweet nostalgia"
The new "Dragon Nest", the game owned by the Korean
"Lineage M", the game developed by the Korean gaming giant
Sports Summer Series Activities Begin! 2nd Cat Show & Photography
▲ Empathize → Define → Ideate → Prototype → Test
May 5 Dragon Boat Festival is the holiday on which
As Gamania turns 25 years old, the Brand Center invited
5 years ago, at the age 20, Gamania Digital Entertainment
▲ Nic Hsu on the London's streets Article | Mei-Ling
▲ Ashley Chen - You Should be More Calculating in
Thumb Zone Interaction Design - Mobile UX ▲Photo by Andrea
"Tonight, I'll be eating...Kebuke bubble milk tea without ice." "Tonight,

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new