
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
Everybody knows that there are three major features of
HOLE IN ELEVEN The Japanese ladies who
G!VIOCE Recommend: “Imagine when you throw your broken carpet to
“Have you been to Zara yet?” That the new greetings
Web POWER DoLLS, a webpage game jointly developed by GJP
Have you ever gone on a blind date? I’ve never
A year has come to an end, SPACE 17 invited
There is a kind of revolution that doesn’t require human
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is
The last GM was hosted on December 19, 2011. Our
Like Mao said, “Revolution is not treating someone to a
Introduction Game companies have always focused considerable effort on
A self-produced online game, Lucent Heart by Playcoo, Gamania’s R&D
▲(Source of picture:http://polwig.com) You looked at yourself in the
(Photo source:http://thecubiclesurvivalguide.blogspot.com/) I don't know if you know anybody like
One gloomy morning, a group of mysterious black-clothed people swarmed

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania