
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
Even in the cold of winter, Gamanian’s passion and enthusiasm
At the end of the year, although GUS did not
▲GHQ-CSO-Jennyhm Lee Little Tip: Categorize according to frequency of
In 2000, Gamania introduced the first online game “Lineage” to
People buy GASH cards not only for the game points,
The much familiar GASH will be upgraded to GASH PLUS.
This year’s Game Developer Conference (GCD) was held in San
Internet has already become one of the indispensible marketing tools
February 24th , 2012, Taipei suffered from rainy spell, but
With the rise of mobile platforms, one can see the
In addition to a variety of welfare and benefits, Gamania
Not only does GHQ has handsome benefits, overseas Gamanians also
Xu Zhimo once said: "Beauty lies in the numbers". The
Will we enter the "Post-PC Age" in just another few
Creative Director, Kuo, “This is the first time a
(缺圖) Alan Kuo, Chief R&D Officer at Gamania :
The "CSO National Elite and Inter-School Cup" was launched

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania