
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
The overwhelming popularity of the Apple iPod or iPhone in
Most marketing campaigns are designed either to promote new products
“As the clock is ticking, skin becomes saggy. Why do
In 2000, Gamania introduced the first online game “Lineage” to
People buy GASH cards not only for the game points,
The much familiar GASH will be upgraded to GASH PLUS.
This year’s Game Developer Conference (GCD) was held in San
Internet has already become one of the indispensible marketing tools
In addition to a variety of welfare and benefits, Gamania
Not only does GHQ has handsome benefits, overseas Gamanians also
February 24th , 2012, Taipei suffered from rainy spell, but
With the rise of mobile platforms, one can see the
Everybody knows that there are three major features of
HOLE IN ELEVEN The Japanese ladies who
G!VIOCE Recommend: “Imagine when you throw your broken carpet to

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania