
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
Everyone wishes for boundless creativity at work or in their
“Women put on make-up for their/others’ pleasure” has long been
Gamania is renowned for its business acumen and many competitors
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
What is it that brings the customers back for more
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and
If one wants to compare the key differences between digital
“Have you been to Zara yet?” That the new greetings
Web POWER DoLLS, a webpage game jointly developed by GJP
Have you ever gone on a blind date? I’ve never
A year has come to an end, SPACE 17 invited
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is
The last GM was hosted on December 19, 2011. Our
There is a kind of revolution that doesn’t require human
Introduction Game companies have always focused considerable effort on
A self-produced online game, Lucent Heart by Playcoo, Gamania’s R&D
Like Mao said, “Revolution is not treating someone to a

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories