
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
Starting from culture; Catalyzed by innovation; Perfected through
“Money lost, something lost. Honor lost, much lost. Courage
Picture this. You are sitting on a beige sofa in
G!VOICE Recommend: “’Nānā’ is the common language in Kamusari village,
1. The Promise “Let’s go to Tibet!”
Gamania actively seeks to penetrate the webpage based game market
▲Gamanian observers from marketing and technology perspectives: Bea (left) and
Players can enjoy many popular webpage games in beanfun! [Gama
[Gama News] Ultra-popular game characters, from Kart Rider 2.0 and
In the fierce competition in the capital market nowadays, business
▲Lego master, Nathan Sawaya pieced up many seemingly petty Lego
A Role Play Task As the marketing department in
Summer is the peak season for game industry, Gamania will
▲Spokesperson and Taiwanese celebrity, Jolin Tsai, representative from Korean developer
▲The map of U.S presented through inforgraphics: the features of
Gama-Townhall What is it that enabled this 30+ young guy
In the digital time, millions of information is transferred or
WOWOW is a private satellite broadcasting and pay TV station.

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania