ico_gvoice

Feature

After a Transition, Who is Gamania at 25 Years Old? Exclusive Interview with Iona, Director of the Corporate Marketing Office

After a Transition, Who is Gamania at 25 Years Old? Exclusive Interview with Iona, Director of the Corporate Marketing Office

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania Group is turning 25, and even more resolute in its future path. What hasn't changed is our DNA of a proactive attitude towards the changing

more
GAMANIA 25th KEEP ROLLING

GAMANIA 25th KEEP ROLLING

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and the 25th anniversary visual symbol code. Then, the following will be two interviews with "Brand Director Eric Chen (Ahbin) X S.SELECT LAB Design Director and

more
2019 Year in Review: Gamania Brand New “Cross” Values

2019 Year in Review: Gamania Brand New “Cross” Values

The phrase you hear over and over again in 2019 is : "Gamania? Are you talking about that Gamania?" , "Why Gamania is investing in movies now?", "Why is Gamania holding exhibitions too?" Gamania is always surprising the world with its every move. From the gaming industry to digital living,

more
Gamania Branding 3.0 Newly Upgraded!

Gamania Branding 3.0 Newly Upgraded!

In general, consumers have a deep understanding of the product with only a smattering of the brand, however, Gamania is able to achieve 100% brand recognition in Taiwan. How does the Gamania brand become so well-known by the public? Deliver the key message of the brand, shape core value of

more
Fun your world! beanfun! is Rocking Stay-at-home Economy

Fun your world! beanfun! is Rocking Stay-at-home Economy

In Taiwan, when it comes to gaming services experts, people would think of Gamania. It has cultivated in the gaming industry for many years, thus has been equipped with the strength and resources in the field and has attracted many gamers to use its services. This is reflected in the

more
PREV NEXT
October 24, 2018

beanfun! is not just for games. It started with entertainment in mind, and now, it is a platform for an integrated digital lifestyle

Have you heard of the fairy tale Jack and the Beanstalk? A common bean surprisingly grows into a giant bean tree. The curious Jack climbs up the tree into the clouds, where a new world now opens to him. This is like how beanfun! began. Started out as a little bean, it now spreads all the fun. From the time its closed beta was released in 2009, beanfun! has been inseparable from Gamania's gaming world. For Gamania's gamers, beanfun! is Gamania and the other way around. In 2018, beanfun!'s branches continue to extend, working to integrate more digital features

Feature VOL. 83
July 16, 2018

Gama-esque Renaissance – Additional Feature: Fulfilling CSR

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to provide services to young people aged between 18 and 24, encouraging them to dare to persevere as they pursue the dream, and in turn play an active role in the  society. As a corporate that influences tens of thousands of consumers and employees, Gamania hopes to use its power to help more people, as it feels it has the responsibility and obligation to contribute to the society. Only with this mindset and awareness could

Feature VOL. 82
July 2, 2018

Gama-esque Renaissance I: Food Culture and Gamanian Awards

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In the ancient <<Chinese text Discourses of the States, Book 4 - Discourses of Jin, it reads “Twelve years’ accumulation of strength leads a long way”. G!Voice>> is seeing its twelfth birthday in 2018, and over the past 12 years, <<G!Voice>> has built a strong momentum and brought about a Gama-esque Renaissance. In the collective cultural memory, no one is an outsider at Gamania. And in this special issue “Gama-esque Renaissance” we are going to

Feature VOL. 82
July 2, 2018

Gama-esque Renaissance II : GAMA Events

Won't do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do have quite a few Gamanian Gathering events. These events are the hot topics at GAMA Island or the water coolers, both before and after the events! People would brainstorm how to create events that are full of spirits, fun and creative! If you are a Gamanian, you could expect fun all year round! 5. GAMA FestivalGamania Parties Are a Blast - It Gets Funnier Every Year! GAMA Festival, as its name suggests, is a day

Feature VOL. 82
July 2, 2018

Gama-esque Renaissance III: Culture and Aesthetics

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood  for 21 years in Zhonghe, to Neihu. The new Neihu headquarters embraces the concept of Open & Limitless, opening up new grounds for Gamania to become an Eco-Internet enterprise. The word “open” refers to open spaces and melting down of barriers; on the other hand, “limitless” means the boldness to be innovative and to create impressive ideas! Gamania’s focus has also evolved - before, it was solely online gaming; now the focus has expanded to“the Internet of life”. The company slogan has shifted

Feature VOL. 82
March 30, 2018

A Hundred of Lifestyles, It All begins with the Eco-Internet!

In 1989, the British scientist Tim Berners-Lee invented the World Wide Web, allowing people that can perhaps have nothing in common to connect with one another regardless of distance and time. The figure below is a map showing the link of the geographical locations of Facebook friends around the world in 2010. The brighter the lines, the more Facebook friends there are between the two cities. Internet-related technologies and services continue to grow. The Internet has become a major mean for us to communicate with our friends and family both in life and in the workplace. ▲ Source of Photo:

Feature VOL. 81
January 8, 2018

2017~2018 Thank you, let’s look forward! Welcoming Gamania’s “Wave of Creation”!

Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least that is the keyword in the opinion of this humble G!VOICE editor). In the term “Wave of Creation” (“創勢代” in Chinese) includes “Chuang” – “創”, the word for new energy, the momentum to propel the Group into the new year, and “Shi” – “勢”, the wave we ride to the top. “G!VOICE” hereby joins Gamania to review the year 2017, and welcome the new Wave of Creation! The Best of G!VOICE in 2017 From

Feature VOL. 80
October 5, 2017

Return to 2000, Remember the Years We Played Lineage Together!

“Lineage” - if ever there ever was a game that transcends generations, and makes those teenagers who have become adults still reminisce with joy, if ever there was a game you could plunge into a virtual world of unique socioeconomic culture, “dare to attempt what you could only dream”, it would be the one and only online game - “Lineage “. In 2000, Gamania began to distribute NCsoft’s hit online game “Lineage”. Taiwan was still using dial-up Internet at the time, and “Lineage” created a public frenzy for online gaming, and started a brand new chapter of Gamania’s online

Feature VOL. 79
July 6, 2017

How About That! Secret Numbers of G!VOICE Revealed!

"G!VOICE" has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! "G!VOICE" has accumulated history and stories into the creation we see today, but there are still many unknown parts of its past, which shall all be revealed today! "G!VOICE" Changed Its Name Twice ◎ 2005 - The birth of "Gamanian", the predecessor to "G!VOICE" ◎ 2006 - The official name change to "G!VOICE - Gamanian" ◎ 2008 - The name is changed to "G!VOICE", which is still used today Top 3 Most Popular Articles of 2017 1 What Happens When

Feature VOL. 78
July 6, 2017

Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first hard copy version of "G!VOICE" was published in 2007. 2017 is a representative milestone, and marks a new start of "G!VOICE" after 10 years of history. G!VOICE has been through every period of Gamania's history, and "G!VOICE" shall embrace its evolution and the new beginning, starting by taking us all back to the very beginning in this issue. G!VOICE: Cultural Medium of Gamania During the first publishing of "G!VOICE", the CEO of the Gamania - Albert said "Corporate culture plays an important role in a company's development. Corporate culture

Feature VOL. 78
July 6, 2017

Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a website format. But did you know? "G!VOICE" used to be published in various formats to accommodate our readers' changing reading habits in the past. Here are all the different reading formats of "G!VOICE" in past eras! The classic website version, the first step into the world! "G!VOICE" had an online version in its initial days of the first issue. Although it has the same dynamic and interesting content, it was different from the current website version, where readers view the articles right after clicking into the platform, and the

Feature VOL. 78
July 6, 2017

G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been uncountable shared Gamania memories since the first issue of "G!VOICE" over more than 10 years ago. The history of "G!VOICE", is the history of Gamanians! Readers will become true Gamanians after reading this issue's articles in the five essential themes "Who,What (about), When, Where, What (is)"! Who Who can forget Gama Buddy, the most popular character of Gamania? The cute little Gama Buddy is reserved for internal promotional information, but you will easily find it with a little effort! Recommended: "Famous Sightings of the Gama Buddy Over the Past

Feature VOL. 78