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At “Gamania Town hall meeting,” Zhong Meng-shun, “The comic industry is a cultural war”

At “Gamania Town hall meeting,” Zhong Meng-shun, “The comic industry is a cultural war”

The great exhibition "the Legacy of Chen Uen Art Life & Philosophy" held at the National Palace Museum since June this year showcased the comic manuscripts left by the deceased

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Black Mage is coming soon! Mobilization and preparations for “MapleStory” war start now

Black Mage is coming soon! Mobilization and preparations for “MapleStory” war start now

 To celebrate the arrival of Black Mage in new version, a large-scale preliminary event "Mobilization Order in Preparation for War" for Gamania hit game "MapleStory" is going to be launched

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beanfun! is not just for games. It started with entertainment in mind, and now, it is a platform for an integrated digital lifestyle

beanfun! is not just for games. It started with entertainment in mind, and now, it is a platform for an integrated digital lifestyle

Have you heard of the fairy tale Jack and the Beanstalk? A common bean surprisingly grows into a giant bean tree. The curious Jack climbs up the tree into the

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“The Creative Shopkeeper” Teaches You How to Become a Top Salesperson From Strategy, Marketing, Presentation, to Service

“The Creative Shopkeeper” Teaches You How to Become a Top Salesperson From Strategy, Marketing, Presentation, to Service

▲ Photo source: https://www.buybook.tw/book-0010780186.htm In this day and age of social media, a physical store offers more than just sales, but the service and experience. "The Creative Shopkeeper", of which

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PREV NEXT
2014.07.31
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Late Night Diner: Fed with a Warm Heart, Please Keep up the Good Work Tomorrow!

Chief Development Officer – Alan Kuo: “Bringing to you heart warming stories through simple homemade dishes and flavors in stores that are worthwhile to taste. Just like what I heard before: Our heart will warm up after we are full. So I recommend the Japanese drama that goes by the same name.”  Sneak Preview - Late Night Diner (Japanese drama):      https://youtu.be/RgQtA4iJHsM Official Site – Late Night Diner (Japanese drama):http://www.meshiya.tv About Late Night Diner    Abe Yaro’s Late Night Diner takes place at a diner that opens at mid-night and is located inside an alley in a busy

Columns Recommendation
2014.07.31
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Gamania Support Group: GJP, hang in there!

Last month, the unprecedented March 11 mega-quake in Japan shocked the whole world. Since then, everyone has been praying for Japan and its people. Gamanians have been following the update ever since they heard about the news. Quite a few of them even tried to acquire local status through Lync system.    Fortunately, colleagues in Japan were quick to react to the disaster and everyone was safe. However, facing arduous challenges in the post-quake Japan isn’t easy, we’re sure that everyone can get back on their feet swiftly and courageously. G!Voice editor team invited Gamania Support Group which consists

Events JP
2014.07.31
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2011 Gamania Group Year-End Banquet

Everyone has a dream, be it being a superhero, or being part of a romantic love story like “Gone with the Wind,” or, you may even want to be a freedom loving Pirate of the Caribbean. No matter what your dreams are, “Gollywood” will fulfill your celebrity dreams, turning you into Gamania’s Super Star! This is the theme of Gamania’s annual year-end banquet – “The Night of Gollywood.” On the night of January 6, 2012, with a cold front over Taiwan the temperature outside is freezing, inside the NTU Stadium in Taipei, however, it is as hot as cheerful

Events TW
2014.07.30
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History of GASH Revealed for the 1st Time

In 2000, Gamania introduced the first online game “Lineage” to players in Taiwan. With this product, Gamania started to think how to inspire the consumer to purchase. CEO, Albert recalled the Gift Card he saw overseas, which could store value and be given as a gift just like the pre-paid phone card. Gift Cards are easily assessable in convenient stores (which were the most common purchasing channel then) The Value Card was therefore created. 2000, GDS2 = Ticket to the Theme Park GD2S (Gamania Digital Distribution System), also known as the predecessor of GASH. If we refer it to

Feature
2014.07.30
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1g Amazing Record

Since its launch in 2002, GASH card has been improving upon its texture, getting lighter and better each time. In the future, it is expected to become a virtual card without any weight. During of the course of such transformation, GASH left many records that marked its importance in the field of online entertainment.  1.Breakthrough—one card for all Back in the day, one game will typically launch its own card: RO card for RO, World of War Craft (WoW) card for WoW, GASH card for Gamania. But now our GASH card can be used to play games from other

Feature
2014.07.30
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How else could GASH Card looks like?

People buy GASH cards not only for the game points, but a sense of adoration for a certain product. GASH cards appeared in various forms before, players buy them not only for the points but for collection purpose. \ ▲Far left: Maple Story, 2nd from the left and upper right: Lineage, lower right: Dragon Nest In addition to colorful basic style, image promotion style, what other forms of GASH cards did Gamania launch in the past?  GHQ—1000 points VIP Gift GHQ has designed and developed various corporate gifts since 2006 which not only serve as good wish to other corporate

Feature
2014.07.30
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Interview GASH PLUS Director Lulu: From GASH to GASH PLUS, Taiwan Game Company Transformed to Global Digital Entertainment!

The much familiar GASH will be upgraded to GASH PLUS. Effective March 1st, 2011, GASH PLUS will officially become a independent subsidiary. What did it need to be upgraded and establish as a subsidiary? What new services can it provide to players? G!Voice invited director of GASH PLUS, Lulu who can personally introduce it everyone!  Could you tell us what your view is towards GASH card and was there anything memorable or fun you could tell us about?  LuLu: I have a very simple view towards GASH. I think GASH represents universal value, you may even call it the

Feature
2014.07.30
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GDC 2011— Observation and Sharing

This year’s Game Developer Conference (GCD) was held in San Francisco Moscone Center from end of February to early March 2011. UI Design Center was very fortunate to have caught up and attended this gathering of global professional game designers. In fact, the gathering was filled with riveting experience sharing, ranging from casual to hardcore; from mobile, console to online games; from program, art, sound effect to marketing, covering each and every professional aspect in game industry.     However, we are not here to talk about what we’ve learned from that week in GDC (I’m sensing slight disappointment?)

Columns On UX
2014.07.29
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools in modern brand campaign. Official websites can be used to promote the business idea or launching of new products. Internet as a major communication tool has become a trend for years while the current trend is to combine virtual and real world. Some are moving from reality to virtual world and some are doing it the other way around. No matter what kind of method is used, the purpose is to build a deeper interactive relationship with the consumers. Now we will introduce some of these integration examples.  GT5

Columns On Market Trends
2014.07.28
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Gamania Global Benefit at a Glance

Not only does GHQ has handsome benefits, overseas Gamanians also enjoy many awesome or at times ‘odd’ benefits according to local customs: GKR often have meal gatherings to enhance their bond; colleagues from R&D in Shanghai and Beijing often rally for group travels during vacations and their favorite snack is the well-known ‘Zhang Jun Ya noodle-snack’ from Taiwan.    GJP prepares free snack-filled cabinet for colleagues as well as many vending machines selling beverages. GHK’s gama-island is equipped with TV and many comfortable couches so that colleagues could relax and watch some Taiwanese soap operas. GEU and GUS’s benefits

Feature
2014.07.28
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Gama Townhall – Cyril Chu, a travel writer who possesses of courage, dream and dares to be himself

February 24th , 2012, Taipei suffered from rainy spell, but inside the hotel, boiled-hot enthusiasm ran through everyone’s vein. That day marked the Gama Townhall of 1st quarter held by GHQ in 2012. This time, Gamania invited the travel writer who courageously stepped outside his comfort zone and realized his dream, Cyril Chu to share his experience and story with Gamanians. Have a good APP award conferment ceremony was also held afterwards.      Three Crucial Stages in Life: Back to Zero   Cyril Chu has an impressive academic achievement and once worked for a high-tech company in the

Events TW
2014.07.28
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Brainstorming Creativity – Gamania: Have a good APP

With the rise of mobile platforms, one can see the prevalence of smart phones or iPads. The applications from these mobile devices have gradually become the up and coming digital entertainment in the market. To encourage Gamanians’ innovation and creativity and to use imagination and professional expertise to propose good ideas, Gamania launched a Have a good App contest in 2011 followed by the success of Have a good IDEA contest in 2008. The total amount of proposal submission surged from 42 pieces in 2008 to 93 in 2011 and the contestants range from Taiwan, China, Japan, Korea and

Events TW
2014.07.28
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Gamania Awards and Handsome Prizes: Challenge the Tasks and Win These Rewards

In addition to a variety of welfare and benefits, Gamania also has a great reward system. Regardless it’s individual or department, if you work hard enough, you could be recognized. Gamania will openly acknowledge your achievement and you may also get a chance to receive the highest honor—in the Gamania Hall of Fame.  ▲Gamania reward system is divided into two parts: individual and product sections.    Individual: Senior Staff Award is for staff who serves Gamania more than 5 years; Gama Star will receive cash prize NTD30,000.    Product: Best Inhouse Title is for product that generates revenue over

Feature
2014.07.25
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「JOHN~」「I am here!」

在洛杉磯進行的E3展,Xbox與343揭露了Halo 4新的Trailer 「Awakening」,Halo 4 新的三部曲的第一波,上市預定為2012年12月(好長時間的預熱行銷啊)。Trailer裡,主角在逃離燃燒中的飛行器之前,從低溫睡眠中被喚醒……,Trailer 的故事劇情很短,但花了很多素材來鋪陳、來達成影片目的,並加深影片的張力。 一個成熟且目的清楚的商業影片,會把所有的資源與精力,運用在想說清楚的那個目的上,為了被消費者記住,「目的」是否明確非常重要,完成的方法也很重要。 換個說法,CG、3D、合成這方面的影像工業,一路走來從電影、遊戲、廣告、Animate等等產業來看,「擬真」一直是商業賣點。CG做得像真實的,頭髮會飄、毛會抖……,人的身體可以有四隻腳、長尾巴,但卻是會說話的人。我們可以用很炫的CG科技,讓消費這看到一個「超酷炫」的電影技術,也可以把很炫的CG科技,轉化成「運釀一股氣氛來引起共鳴」。 這支Trailer是個上乘之作,花了很多錢、用了很多人力來塑造一個氣氛,一個畫面裡有各種影音的元素來鋪陳氣氛,而非把時間與人員花在製作跳來飛去的模型、以及誇張的鏡位視角來拍攝主角揮舞手中的武器上。 這支影片與宣傳由知名廣告代理商McCann來負責,找到了這支Trailer的製作人員名單後,就很想寫這篇文章跟大家分享,一個CG或是一個宣傳影片,要結合許多的專業來完成,我覺得,我們目前還是在用廚師兼掌櫃的方法幹活,距離真正成熟的大規模商業影片製作……「兄弟們,我們還有很長的一段路要走……加油吧」 Halo 4 - Official Teaser Trailer https://youtu.be/kE-YP2t6Syo ------------------------------------------- 作者介紹 Bruce 曾擔任過國內外電視廣告製作、電影發行與戲院行銷、日本電通北京分公司創意比稿團隊、遊戲橘子內部導演,目前為日本遊戲橘子商品開發部課長(Section Manager) -------------------------------------------

Columns On Ads
2014.07.25
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The Must-Know Universal Design

    A good design will enable people to have a better quality life! Taipei World Design Expo 2011 was held inside the Nangang Exhibition Hall. Have you noticed there is a room called, ‘Universal Design’ exhibiting various things from everyday utility to futures and billboards? The concept of universal design is based on ‘humanity’, the products should be easy and convenient to use for the healthy, senile or physically/mentally challenged people.    This multi-functional opener adopts the principle of physics and is suitable for female or seniors who might have trouble opening drinks. With this opener, you can easily

Columns On UX
2014.07.25
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Design Principles for Smart Phone UI

Mobile phone makers are increasingly focusing on hardware upgrades rather than functionality. In the rush to introduce faster processors and add more Flash memory, they forget that it's the user experience that decides how practical the new hardware is.  Though the iPhone dominates the smart phone market, once you remove the IOS system the actual hardware is something that any other smart phone maker can put together. What they can't imitate is how user-friendly and intuitive the design of the operating system is. The UI has always been the most easily overlooked part of software design. Smart phones are

Columns On UX
2014.07.25
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Odd Perfume Rulez!

  Shakespeare said, "That which we call a rose, by any other name would smell as sweet" but in this time and period, smelling ‘sweet’ is no longer the trend.    Source of picture: billboard.com   Take Lady Gaga as example. It is alleged that her first perfume, ‘Monster’ is said to be launched in 2012. This perfume embodies her uniqueness and quirkiness and smells like a combination of blood and semen. As Lady Gaga described it, “smells like high-class hooker.” However, given that she didn’t even mind wearing a raw-beef dress to appear in front of public eye,

Columns On Branding
2014.07.25
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Dramatize

Dramatize このテーマを書き始めたとき、タイトルは「ドラマチック」でした。しかし、書いていくうちに、ずっと袋小路にはまってしまいました。愚かにも大きなケーキを自分にぶつけているような感じです。痛くもなく、楽しそうだと思い込んでいたものの、とてもうろたえていました! 書きながら修正し、修正しながら書いていました。ドラマチック、シネマチック、物語性、劇場型、それらの言葉はよく使われていますが、厳格な芸術的定義も持ち合わせた言葉には、死ぬほど苦しめられました!私は平凡な人間です。そのため、専門家ぶっているという疑いと、虚勢を張っていると言われることを避けるため、1つの出口を見つけました。それは、Let’s Talk About "Dramatize" 広告を「劇化(Dramatize)」するというのは物語を語る方法の1つです。数年前に金城武が出演したエリクソンモバイルのCM「聞こえない音」、最近ではA.S.O革靴の「真実の愛を支える」もその1つで、CMで伝えたいコンセプトを劇化して、視聴者をまるで泥沼に踏み込んだようにどんどん深みにはめます。演劇的方法でも、ドキュメンタリー的方法でも、あるいは思いを告白する方法でも、ドラマチックな緊張感を持ったあらすじは、ターゲットの消費グループを簡単にワナに落とすことができ、消費者が抜け出られないようにします。あるいは、ワナで人の心を買うと言うこともできます。 ワナというと、少し後ろめたい感じがして、まるでコマーシャルに携わる人は皆とても腹黒いように聞こえます…A.S.O革靴のその新しいCMについて話しましょう。革靴は、一般的に機能性や流行性を売りにします。もちろん感情、さらには愛情も売ることができます。A.S.OのこのCMは、消費者に「革靴をお父さんにプレゼントしよう」「新しい軽高靴の3大特徴は・・・」とあからさまに訴えておらず、マインドコントロールの台詞も使っておらず、言葉を繰り返して商品の押しつけてもいません。そのドキュメンタリーに似たCMは、角度を変えて、「男のロマンとは?」を見せてくれます。 完全版の240秒のCMでは、主人公は黙々と一週間歩きます。主人公は純粋で単純な上に、外観も平凡なものです。それは、中間層の消費者グループを十分に表しています。CMが始まって1分40秒まで、主人公がその長い道を歩いていることを伝えています。そこで取り上げるべきことは、映像に靴がほとんど出ていないことです。クリエイターたちは、「商品をこんなに早く出さない方がいい」とクライアントをなだめるのにずいぶん苦労したことでしょう。 物語の種は、深く埋められておらず、愛のために歩いていることはすでに予想できたことで、「なるほど」という感じもありません。そして、ドキュメンタリーに似た方法は、うそか誠かは重要ではありません。しかし、多くの視聴者は、私と同じように痺れたことでしょう…ヒロインが「どうしてここにいるの?」と話したあとに主人公が跪くと、ヒロインは笑みから感動の涙に代わって、主人公が拙くプロポーズします…私は体も心も痺れて、目頭に涙が溢れ出しました。私は彼のような勇気がなく、あんなに何日も歩いていませんが、プロポーズした時の気持ちを今でも覚えています。 視聴者がドラマに感動して、CMの任務は果たされました。コマーシャルの最後に、クライアントの商品とフレーズが痺れを切らしたかのように現れたのは、雰囲気を壊してしまいとても惜しいことですが、それでも構いません。クリエイターはすでにクライアントのために視聴者の心を勝ち得て、ブランドイメージが再び消費者に認知されたのです。最後のあのコピーは直接的で少しひどいものの、クリエイターもクライアントを安心させる必要があるのです。 劇化で人の心を買うのにはある程度時間をかけることが必要ですが、効果は抜群です。 https://youtu.be/QLXg4HB1ZBg ------------------------------------------- 筆者について Bruce 国内外でテレビCM製作、映画配給、劇場マーケティング、電通北京事務所クリエイティブコンペチーム、ガマニア内部ディレクターに携わる。現在は株式会社ガマニアデジタルエンターテインメント商品開発部課長(セクションマネージャー)。 -------------------------------------------

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