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How About That! Secret Numbers of G!VOICE Revealed!

How About That! Secret Numbers of G!VOICE Revealed!

"G!VOICE" has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! "G!VOICE" has accumulated history and stories into the creation we see today, but there are still many unknown parts of its

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Back to the Roots, the Origin of G!VOICE

Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first hard copy version of "G!VOICE" was published in 2007. 2017 is a representative milestone, and marks a new start of "G!VOICE" after 10 years of history. G!VOICE has been through

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Revolutionary Reading Model: Trials & Triumph of G!VOICE

Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a website format. But did you know? "G!VOICE" used to be published in various formats to accommodate our readers' changing reading habits in the past. Here are all the different reading

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G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been uncountable shared Gamania memories since the first issue of "G!VOICE" over more than 10 years ago. The history of "G!VOICE", is the history of Gamanians! Readers will become true Gamanians

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2014.07.08
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Digital Codes Offer You a Quality Lifestyle

Have you noticed that QR codes are popping up everywhere, even in the most unlikely places? Even the hottest LINE software uses a QR code login system now. In fact, QR codes allows great potential for creativity and marketing. A new ways of applying this technology are as the following: What are QR Codes? The QR code (Quick Response Code) is a code that can be read by using digital cameras and decryption devices. It is mainly used for cameras and can be converted into text information. The purpose is to omit the procedure of typing in a string

Columns On UX
2014.07.08
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《Gama-Townhall》Shouting Out to the World: Chio-Tian Folk Drums and Arts Troupe Leader: Hsu Chen-jung

▲Hsu Chen-jung (Far right) leading the Taiwan deity Nezha (Middle) across the Sahara, accompanied by Kevin Lin (Far left). Gama-Townhall Shouting Out to the World: Chio-Tian Folk Drums and Arts Troupe Leader: Hsu Chen-jung Do you remember when in Din Tao: Leader of the Parade , Pear leaps up and shouts: “FOLLOW ME!” ? This movie brings out the sentiment of the people of Taiwan almost too close to home. Who wouldn’t be proud to see our traditional culture celebrated on an international platform? As dramatic as it may seem, the movie is adapted from the true story of

Events TW
2014.07.08
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The 18-year History of the Gama Outfit

Exclusively for the 100% Gamanians! Gamania’s good efforts of creating a brand culture has impressed and set examples for this industry over the years. We had all kinds of Gama Outfits to match our Gamania spirit in and out! So what are these outfits, exactly? Prepare yourself for a fashion-crazy wake-up call here on G!Voice! See which collection you’re missing! Earlier Products 2007 The GA95 Collection 2007 SPACE 17 Gold/Silver T-shirts 2007 Customer Center Products 2008 The Gamania Corp. Jacket 2010 Gamania 15th Anniversary 2011 The Gamania Corp. Collection  2011 Density Street Style Fashionwear

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2014.07.08
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Forever 18: Readings to Keep You Forever Young

As a 18-year-old enterprise, it is not easy to always stay fresh and adaptable to new circumstances all the time. Today, G!Voice puts together a list of must-reads for our fellow Gamanians to remind us: “Stay Young”. Here’s to the nostalgic fans of Gamania readers 18 years back! ▲2007 Gamania Motivational Readings ▲2008 Gamania Brand Book ▲2010 Gamania Image Book ▲      2002-2008 A Guide to the Gamania Corporation. ▲ A true Gamania Classic! ▲ G!Voice has always been an iconic embodiment of what the brand “Gamania” is about. To stay in touch with the Gama Spirit, you can always

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2014.07.08
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Exclusively 18: Signature Office Supplies Over the Years!

Our 18 years of history left a trail of collectible office supplies that we all take pride in owning. No matter if it’s on your desk, in your drawer, at your feet, attached to your bike, or kept at home... It makes you exclusively a “Gamanian”! Check out what you’re missing! 1.    The Gama Mug Collection 2.       Gama Stationary ▲ Gamania file holders. ▲ This package is only for Gamanians! We can’t do without it! ▲ Gash chubby pens. With the vintage GASH logo! 3.    Gamania ID cards ▲ Old swipe card holders (left). The new swipe card holders

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2014.07.08
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Famous Sightings of the GAMAbuddy over the Years! G!Voice introduces: The 2-inch Mascot Figurine!

The GAMAbuddy is one of the most important symbols among us Gamanians. This month, G!Voice wishes to reminds you how often this little fellow pops up around you on a daily basis! Where do we usually see our little friend? Let’s take a look, shall we? ▲ Our mascot greets us every day when we set foot in Gama Island. ▲ It loves to watch us exercise during noontime at the gym. ▲ Or when we enjoy our afternoon tea, or share a smoke outside of Gama Island. ▲ GAMAbuddy’s favorite hobby is gazing out of display windows and

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2014.07.08
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Seeing the Future from the Past: 2001: A Space Odyssey

Ever seen Stanley Kubrick’s classic: 2001: A Space Odyssey? 2001: A Space Odyssey is a 1968 British-American science fiction film produced and directed by Kubrick. Made in the past depicting the future of 33 years after, the year 2001 is, ironically, 12 years ago.  I haven’t had the pleasure of watching this film until 2 years ago, and, frankly speaking, it was the most boring experience ever. I could not help but fast-foward through almost half of the 2-hour-and-half film without “getting” what message the legendary director was trying to convey. However, I did notice something strangely familiar: the

Columns On Market Trends
2014.07.08
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Gamania’s first browser game Armageddon Girls launches today!

Teenage beauties taking on killer zombies! Thrill Rush + Sexy Girls: What more can you ask for!  [Gama News] From Resident Evil to The Walking Dead, the zombie trend had always been “alive”. The game industry has a soft spot for this genre, too. Gamania’s own development team introduces the browser game Armageddon Girls on Apr. 12th. This game combines two of the favorite game elements, beauties and zombies, and sets out to win over the hearts of gamers that enjoy a good ride!  ▲Gamania productions presents Armageddon Girls: Experience what it feels like to fight off zombies with teenage

Events TW
2014.07.08
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Thinking, Fast and Slow: How the brain forms thoughts

  G! VOICE Introduces:    “Imagine two completely different systems constantly contradicting each other, yet aiming for a single conclusion.    System 1 is fast, automatic, frequent, emotional, stereotypic, subconscious. However, it is prone to take one aspect and generalize it as the whole, subsequently leading to misjudgment.    On the other hand, System 2 is slow, effortful, infrequent, logical, calculating, conscious. It seeks shortcut solutions and often leads to quick, direct yet lazy conclusions.    Both systems exist in the human brain! Explore how they work along and against each other on every choice that you make in

Columns Recommendation
2014.07.08
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The world today used to be imaginations in the past

What expectations did the past have for the future? Why did our world today turn out the way it is? Have you ever wondered about these questions? 100 years again, 19th century artist Jean-Marc Côté illustrated a series of images titled “Visions of the Year 2000”. Let’s see how well his predictions fit with our modern society nowadays!      The future in the eyes of the past   How we imagined the future 100 years ago  Present day  Super cleaning robots Autonomous vacuum cleaners  Achievement: 130% Even though the robot is doing all the work, it is still

Feature
2014.07.08
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Science Nonfiction I Revolutions start from daydreaming

Doraemon was introduced in 1970 by Fujiko Fujio, and immediately became a household favorite to children and adults alike. The artist, Fujiko Fujio, designed Doraemon with a magic pocket that could pull out any gadget to solve any problems that occur in daily life. Because of its relativeness with the common people, Doraemon’s “inventions” are things we really hope to have in real life. According to Wikipedia, Doraemon has presented 1,963 items (2,000 including gadgets in animated versions) to date.   2012 is exactly 100 years before Doraemon’s birth date. The “100 years before the birth of DORAEMON” exhibition

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2014.07.08
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Science Nonfiction II The bridge from dreams to reality

Do you remember? On Oct 6th, 2012, over 9,000 fans packed into Taipei World Trade Center Hall 2 (Taipei Show Hall 2) just to get a glimpse of their favorite “singer”, Hatsune Miku.   Miku is a singing synthesizer developed by Crypton Future Media. When the software was first presented in 2007, there was no humanoid person to go with it. It was literally just an synthesizer application. Not even Crypton expected Miku to become the legacy it is now.   The Japanese website Nico Nico Douga, played a fundamental role in the popularity Hatsune Miku, as users starting

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2014.07.08
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Imagining the Future

Does innovation and creativity bring us science fiction, or technological breakthroughs? On Jan. 9th, 2007, Steve Jobs used his iPhone to make the first call outside the company. It was made to a local Starbucks in San Francisco, in which the worker answered: “Good morning, how may I help you?” “I would like to take out 4,000 lattes, thank you.” Jobs laughs at his own joke, and adds, “No no, I was just kidding. Wrong number. Bye!” This was when iPhone was introduced to the world for the first time. The other defining moment was when Jobs initiated Google

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2014.07.08
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Albert on Gamania’s 18th Year

Albert: “Eighteen. Wow. In human years, that means a company that has reached its ‘adulthood’, and has its own fully developed characteristics. Looking back on these 18 years, we really have come a long way. I wouldn’t say it was easy, but that’s what makes us unique. Gamania grew up as a ‘tough kid in hard times’ (laughs). It’s not uncommon to see international companies find a business model that works, and stick to it for the next 10 or 15 years to come. However, in Taiwan, things change faster than expected. The nature of our industry allows us

Feature
2014.07.04
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The Armageddon Girls Wins Rave Reviews! The Official CB Report

 [Gama News] Gamania’s in-house production Armageddon Girls just ended CB with a bang. It broke the record of logins upon the first day of its release, proving Armageddon Girls’ success in capturing the hearts of Taiwan gamers. Besides Gamania announcement the CB’s excellent performance, a voting event “Armageddon: The Sexy Slayer” was held on July 24th to give fans a chance to meet their favorite schoolgirls in person.   Caution! Ripping Out of Control! With killing zombies as the end game of Armageddon Girls, it attracted gamers from all over to take down over 900,000 zombies online within 72

Events TW
2014.07.04
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The Endless Resource: Solar Energy

We tend to define at a brand from the message its tries to deliver. However, has it ever occurred to you that a product can become its own advertisement, literally? Most will think of how convenient the product may be. The problem is, by going in that direction, one ends up with boring subjects such as eco-friendly bus stop bench cover, or free battery chargers for public transportation. Well. Let’s take a look of how this sunblock brand presents itself in a different light. Brazilian was always known for its sunny beaches. It’s also one of its main tourist

Columns On Branding
2014.07.04
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Speech 17: May — The Leather Workshop

  A 100% Genuine and Heartfelt Experience The SPACE17 May exposition “The GAMA 360° Gallery” gave us a first glance into the talents of some fellow Gamanians. The leather goods in particular garnered much attention and inquires, therefore the Brand Center decided to invite our Master of Leather, Sanp (FUN-SO-Sanp Wang) to lead us to experience the wonders of making our own custom goods. ▲ Handcrafted leather goods displayed at SPACE17: The GAMA 360° Gallery. ▲ It was full house for the workshop that day! Online registrations went beyond its max limit! ▲ Sanp started out by introducing us

Events TW
2014.07.04
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The Lord of the Brands! Sanrio’s Road to International Fandom

Sanrio is a name that anyone discussing in terms of intellectual property will always refer to. While Disney started from building characters, Sanrio started from product production: Everything had a Hello Kitty logo on it, and anything with a Hello Kitty logo on it sold. About Sanrio Origin: The name Sanrio comes from Spanish, meaning “holy river” Founded: 1960 by Shintaro Tsuji as the Yamanashi Silk Company. IP Assets include: Hello Kitty, Melody, Keroppi, Pompompurin, Badtz-Maru and more    This white, bob-tail cat with a red bow has been one of the most loved characters in history. She is

Feature
2014.07.04
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Happy Dragon Boat Festival

每年端午節是正逢太陽直射北半球之時,除了炎炎夏日是端午節的一大特徵之外,也因為太陽直射北半球的緣故,太陽引力與地心引力相互拉扯,恰巧形成兩股反方向的拉扯力量,作用在雞蛋上,就容易使蛋直立起來;也有一個說法是,此時正逢陽剛正氣匯集之時,因此連平常不容易站立的雞蛋都可以立起來。更有不少人相信,若在端午的正午時分立蛋成功,來年將會一整年都會獲得好運! 獨家揭露!2吋小橘人披粽葉裝亮相! 在2013年的夏天,Gamania獨家限定的2吋小橘人公仔披上粽葉裝首次登場啦!這是今年端午節的企業贈品-小橘人立蛋組!希望藉由小橘人為您立蛋,進而凝聚更多的好運! ▲小橘人立蛋組裡的2吋小橘人四肢設計都是可以轉動的,以更活潑的風格與大家見面! ▲這顆蛋裡裝的是特別訂製的橘子迴紋針與粽子迴紋針喔!另外裡面的泡棉膠是小橘人立蛋組組裝的材料。 ▲再將泡棉膠固定於2吋小橘人和蛋的底端,就大功告成了! 在大家的眾目睽睽之下,2吋小橘人已經成功登場!接下來2吋小橘人還會以甚麼造型出現呢?敬請期待! 2吋小橘人設計與演變過程請看這篇文末。

2013 Design Uncategorized
2014.07.04
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When Jean Reno becomes Doraemon

Everyone knows these characters by heart: The weak and whiny Nobita, the snobbish and wealthy Suneo, Gian the bully, and Doraemon. All across Japan you see fans of different ages, men and women alike. Now, they take part in a TOYOTA commercial!   トヨタ 実写版 ドラえもん CM 1-4総集編 -ReBORN- TOYOTA:     *********** Commercial Content Below ************ The cartoon: Shizuka: “When I grow up, I want to drive to a barbecue!” Nobita: “Sure ! Let’s go together!”   The movie: A thiry-year-old Nobita takes first the subway and next the bus, with Shizuka at his side, to a riverside to barbecue. “Nobita, my

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