
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
One gloomy morning, a group of mysterious black-clothed people swarmed
▲(Source of picture: http://www.backpackers.com.tw/forum/gallery/index) Don’t know how to execute your
GU Morning is easy, interesting and exciting, you will love
Director of the GAMANIA Creative Center, Mr. Kuo: "The most
At a press conference on July 12, Gamania's internationally renowned
(Source of picture::http://www.efonia.co.kr/index_kor.asp) New Year resolution fell short for
Everyone in the Gamania Group should have received their own
The Years of Senior Gamanian, Lulu in the Fight of
The sound of firecrackers rumbled along with cheering, this was
Gamania time travel: back in where it all began… How
On April 1st, 1995 was the day FullSoft (for
We are sure that there are times when Gamanians are
PlayCoo Product R&D Department Senior Game Designer CHENG, Ching-Lun (Priest)
Everyone wishes for boundless creativity at work or in their
How does a super-mini town of only 78 residents situated

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched