
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Director of the GAMANIA Creative Center, Mr. Kuo: "The most
At a press conference on July 12, Gamania's internationally renowned
(Source of picture::http://www.efonia.co.kr/index_kor.asp) New Year resolution fell short for
Everyone in the Gamania Group should have received their own
Trend, trendy; of course trend comes first followed by trendy.
In a total marketing strategy, every moment and every marketing
G!VOICE Recommend: “We often face different predicaments in life. Sometimes
SPACE17 was relocated from the 17th floor to the 1st
Gama-Island, the distinctive food and refreshment center of Gamanians, was
Speaking of “Commerce”, it inevitably comes to the paradigm that
Korea subsidiary of Gamania announced the new promotion video for
Whether you are doing an external promotion campaign or an
Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th
Introducing the new optimized tool for human factors design –
Lomo is more than a camera brand, it’s a photography
When it comes to the word “trendy”, we have to

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched