
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Everyone wishes for boundless creativity at work or in their
“Women put on make-up for their/others’ pleasure” has long been
Gamania is renowned for its business acumen and many competitors
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
What is it that brings the customers back for more
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and
If one wants to compare the key differences between digital
“Have you been to Zara yet?” That the new greetings
Web POWER DoLLS, a webpage game jointly developed by GJP
Have you ever gone on a blind date? I’ve never
A year has come to an end, SPACE 17 invited
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is
The last GM was hosted on December 19, 2011. Our
There is a kind of revolution that doesn’t require human
Introduction Game companies have always focused considerable effort on
A self-produced online game, Lucent Heart by Playcoo, Gamania’s R&D
Like Mao said, “Revolution is not treating someone to a

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched