
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Director of the GAMANIA Creative Center, Mr. Kuo: "The most
At a press conference on July 12, Gamania's internationally renowned
(Source of picture::http://www.efonia.co.kr/index_kor.asp) New Year resolution fell short for
Everyone in the Gamania Group should have received their own
The Years of Senior Gamanian, Lulu in the Fight of
The sound of firecrackers rumbled along with cheering, this was
Gamania time travel: back in where it all began… How
On April 1st, 1995 was the day FullSoft (for
We are sure that there are times when Gamanians are
PlayCoo Product R&D Department Senior Game Designer CHENG, Ching-Lun (Priest)
Everyone wishes for boundless creativity at work or in their
How does a super-mini town of only 78 residents situated
Gamania is renowned for its business acumen and many competitors
“Women put on make-up for their/others’ pleasure” has long been
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched