
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th
Introducing the new optimized tool for human factors design –
Lomo is more than a camera brand, it’s a photography
When it comes to the word “trendy”, we have to
For September’s feature activity, Gamania Mobilization, Gamania invited the pride
▲Dragon Nest’s Annual Version Upgrate: Introducing New Career, Acadmic! Popular
Global Exclusive Last year was a great year for Gamania
All tribes have their own identification symbols. As trendsetters, you
It is rare to see an independent game show in
Fashion trends are constantly changing. In order to keep up
There are many elements involved in organizing a successful game
Gamania is a conglomeration of dreams, converging dreams from CEO,
(Source of picture: http://www.deviantart.com) Revolution came from the Latin root
While the term, “User Experience Design” (UX design) prevails in
Gama Bears inherit the spirit of pursuing glory from Gamania
"Two Tigers" Animation Company Goes Wild! On September 9, an
When you are viewing web pages or playing games on

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched