
2017~2018 Thank you, let’s look forward! Welcoming Gamania’s “Wave of Creation”!
Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least
The greatest and most expected 1st national CSO championship is
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Barbie, a plastic doll without life, not only sold billion
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in
All You Can East Ice Cream: Cool and Chill GJP

Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least