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Category: VOL. 81

2014.08.01
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Forsaken World, Public Beta Test in June—Arena and Underground City Launched Simultaneously!

Epic fantasy masterpiece, Forsaken World Online made its debut closed

Events HK
2014.08.01
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Gama Flag, Go Go Go! Gamanian+ Gama Flag: Best Moment

Energetic and playful Gamanians just can’t seem to sit still,

Feature
2014.08.01
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Present Your Core Ideas

I’ve been blogged about core ideas, the importance of core

Columns On Ads
2014.08.01
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The greatest and most expected 1st national CSO championship is coming!

The greatest and most expected  1st national CSO championship is

Events TW
2014.08.01
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Rao, Min-Han, “It is our responsibility to play consciously at work!”

▲Senior Supervisor of R&D department  If game equals fun, the

Feature VOL. 35
2014.08.01
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The “It” Field in Design: User Experience

What is User Experience?    We often here friends saying,

Columns On UX
2014.08.01
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China 2011 Spring Banquet—“A Beast on the Prowl; Turning the Tide Around”

GCN hosted its very own Spring Banquet on February 25th

CN Events VOL. 34
2014.08.01
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Weylen Tseng: Work and Play Have all Mixed Up Together!

▲Creative Center-Concept Design   Prior to joining Gamania, Weylen worked

Feature
2014.08.01
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools

Columns On Market Trends
2014.08.01
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Wan-Yi, Fou, “To play is to create greater work energy!”

▲Deputy-Manager of Division 1, Game Operation Department GTW   If

Feature
2014.08.01
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Alessi’s Designer Water Boiler: A Beautiful Day Starts with Bird Whistle

Design critic, Donald Norman once said, “A product that has

Columns On Branding
2014.08.01
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Jaime Hayón X Maru-Waka—When East Meets West

If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,

Columns On Branding
2014.08.01
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Make the Year of Hare Pop: Creative Porcelain Painting Show

Make the Year of Hare Pop: Creative Porcelain Painting Show

CN Events
2014.08.01
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How do people look at Gamanians’ play and work?

Gamania is known for its unique play style and work

Feature VOL. 35
2014.08.01
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Consumer/Target/Player

Marketing people care about consumers’ purchase decision, therefore they evaluate

Columns On Ads
2014.08.01
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UI, what does it have to do with me?

In the information era of high mobility, people demand not

Columns On UX
2014.08.01
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How do virtual characters stay immortal? Just take a look at Barbie!

Barbie, a plastic doll without life, not only sold billion

Columns On Market Trends