
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
Everyone wishes for boundless creativity at work or in their
“Women put on make-up for their/others’ pleasure” has long been
Gamania is renowned for its business acumen and many competitors
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
What is it that brings the customers back for more
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and
If one wants to compare the key differences between digital
“Have you been to Zara yet?” That the new greetings
Web POWER DoLLS, a webpage game jointly developed by GJP
Have you ever gone on a blind date? I’ve never
A year has come to an end, SPACE 17 invited
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is
The last GM was hosted on December 19, 2011. Our
There is a kind of revolution that doesn’t require human
Introduction Game companies have always focused considerable effort on
A self-produced online game, Lucent Heart by Playcoo, Gamania’s R&D
Like Mao said, “Revolution is not treating someone to a

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new