
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
Gamania Retired Staff Gathering Party—A Warm Closure In February, 2012,
G!VOICE Recommend: “Through this book, you could explore the
Over the years Gamania's exhibition strategy has focused mainly on
Gamania Cheer up Foundation, “Having a dream is a wonderful
Gamania is renowned for its business acumen and many competitors
“Women put on make-up for their/others’ pleasure” has long been
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and
What is it that brings the customers back for more
If one wants to compare the key differences between digital
“Have you been to Zara yet?” That the new greetings
Web POWER DoLLS, a webpage game jointly developed by GJP
Have you ever gone on a blind date? I’ve never
A year has come to an end, SPACE 17 invited
There is a kind of revolution that doesn’t require human
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new