
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
Will we enter the "Post-PC Age" in just another few
Creative Director, Kuo, “This is the first time a
(缺圖) Alan Kuo, Chief R&D Officer at Gamania :
The "CSO National Elite and Inter-School Cup" was launched
Gamania Spring Banquet Gamania and 5Zhua 2012 Annual Spring Party
The sound of firecrackers rumbled along with cheering, this was
Gamania time travel: back in where it all began… How
On April 1st, 1995 was the day FullSoft (for
We are sure that there are times when Gamanians are
PlayCoo Product R&D Department Senior Game Designer CHENG, Ching-Lun (Priest)
Everyone wishes for boundless creativity at work or in their
How does a super-mini town of only 78 residents situated
Gamania is renowned for its business acumen and many competitors
“Women put on make-up for their/others’ pleasure” has long been
Creative Design Concept Design – WANG, Teng-Yu (Fish) The words
(Picture source:http://www.dotcomsecrets.com/customermindset) I’d like to introduce to you all
Brand CenterCreative Director WANG, Hsin-Hui (Xinhui) Everyone inside and
What is it that brings the customers back for more

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new