
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
There is a kind of revolution that doesn’t require human
Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is
The last GM was hosted on December 19, 2011. Our
Like Mao said, “Revolution is not treating someone to a
Introduction Game companies have always focused considerable effort on
A self-produced online game, Lucent Heart by Playcoo, Gamania’s R&D
When you are viewing web pages or playing games on
If you, as a Gamanian who spends time with young
We know that many men fell under the spell of
Adventurous Gamanians dare to top themselves, in 2011 they carried
In recent years, “MIT” has suddenly become every brand’s effective
G! VOICE recommends: “This is a creative exhibition that will
Trend, trendy; of course trend comes first followed by trendy.
In a total marketing strategy, every moment and every marketing
G!VOICE Recommend: “We often face different predicaments in life. Sometimes
SPACE17 was relocated from the 17th floor to the 1st

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new