
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
Gamania is a people-oriented company. It has always been a
Have you noticed that QR codes are popping up everywhere,
In 2012, the HKCSS acknowledged Gamania HK’s dedication towards the
Exclusively for the 100% Gamanians! Gamania’s good efforts of creating
▲Hsu Chen-jung (Far right) leading the Taiwan deity Nezha (Middle)
As a 18-year-old enterprise, it is not easy to always
Our 18 years of history left a trail of collectible
The GAMAbuddy is one of the most important symbols among
Ever seen Stanley Kubrick’s classic: 2001: A Space Odyssey? 2001:
G! VOICE Introduces: “Imagine two completely different systems
Teenage beauties taking on killer zombies! Thrill Rush + Sexy
What expectations did the past have for the future? Why
Doraemon was introduced in 1970 by Fujiko Fujio, and immediately
Do you remember? On Oct 6th, 2012, over 9,000 fans
G! VOICE Introduces: The Great Hello Kitty Evolution! This is
We have always expected the same things from a public
【Gama News】 Gamania’s classic action game Continent of the Ninth

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania