
Gamania 25: Leading the Digital Wave
For 25 years, Gamania has been dedicated to a total online ecosystem corporation. It has grown from its own failures, and now it continues to
GCN hosted its very own Spring Banquet on February 25th
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
Make the Year of Hare Pop: Creative Porcelain Painting Show
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Barbie, a plastic doll without life, not only sold billion
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in
All You Can East Ice Cream: Cool and Chill GJP

For 25 years, Gamania has been dedicated to a total online ecosystem corporation. It has grown from its own failures, and now it continues to