This article "Darling, Which 'Taste Lover' Are You, Sour, Sweet, Bitter, Spicy or Salty" is excerpted from PolyshBy Yun-Chih ZengPhotography/ Xiaoguang & Yoy Legend has it that women miss their
It's been a couple of months since I wrote an article last time (shame). I have been busy with product transformation lately. It also prompted me to rethink how to
Have you heard of the fairy tale Jack and the Beanstalk? A common bean surprisingly grows into a giant bean tree. The curious Jack climbs up the tree into the
Gamania's super popular game "MapleStory" begins crossover collaboration with the also super popular animation "Cardcaptor Sakura"for the first time, launching a series of games and website events. Gamers can go
At the end of the year, Gamania Japan held its much anticipated year-end banquet on December 16 at the Shinagawa Prince Hotel in Tokyo. Activities at the banquet that day included fun-and-witty Q&A games, introductions to new Gamanians, and a mysterious guest – the Christmas Girl, adding a much fun, enjoyment, and Christmas spirit to the banquet’s atmosphere. What was it actually like at the banquet? Let’s look at some pictures and find out! ▲To ensure a successful year-end banquet, the planning team is hard at work making all the necessary preparations! ▲An introduction to the newcomers who will
Even in the cold of winter, Gamanian’s passion and enthusiasm does not diminish. On December 14, 2011 Gamania Korea rejoiced in elated spirits as it held its year-end banquet at a Korean Barbeque restaurant where you can eat barbequed meat and drink hot liquor. The restaurant specializes in Korean barbeque-style pork. Because the environment is more comfortable and open, and they provide unlimited alcoholic beverages, it has become the tradition of Gamania Korea to hold its year-end banquet at the Korean barbeque restaurant. ▲(Image source:http://www.blackpigseoul.co.kr) In July of 2011, Gamania Korea established the “Tornado Studio” (TND) R&D company,
At the end of the year, although GUS did not throw a luxurious end-of-year banquet, the heart-warming Christmas luncheon was still an essential Christmas tradition. On December 16, 2011, the GUS Christmas luncheon was held in a Japanese-Style Shabu Shabu restaurant. The warm steam from the hotpots gave our American colleagues a special sense of warm and caring. Thank you, everyone, for your hard work and dedication throughout the year of 2011. Please continue your excellent work in 2012! ▲John the big guy (second from the right in the next picture) challenged Jerry (second from the left) to a
The much familiar GASH will be upgraded to GASH PLUS. Effective March 1st, 2011, GASH PLUS will officially become a independent subsidiary. What did it need to be upgraded and establish as a subsidiary? What new services can it provide to players? G!Voice invited director of GASH PLUS, Lulu who can personally introduce it everyone! Could you tell us what your view is towards GASH card and was there anything memorable or fun you could tell us about? LuLu: I have a very simple view towards GASH. I think GASH represents universal value, you may even call it the
This year’s Game Developer Conference (GCD) was held in San Francisco Moscone Center from end of February to early March 2011. UI Design Center was very fortunate to have caught up and attended this gathering of global professional game designers. In fact, the gathering was filled with riveting experience sharing, ranging from casual to hardcore; from mobile, console to online games; from program, art, sound effect to marketing, covering each and every professional aspect in game industry. However, we are not here to talk about what we’ve learned from that week in GDC (I’m sensing slight disappointment?)
In 2000, Gamania introduced the first online game “Lineage” to players in Taiwan. With this product, Gamania started to think how to inspire the consumer to purchase. CEO, Albert recalled the Gift Card he saw overseas, which could store value and be given as a gift just like the pre-paid phone card. Gift Cards are easily assessable in convenient stores (which were the most common purchasing channel then) The Value Card was therefore created. 2000, GDS2 = Ticket to the Theme Park GD2S (Gamania Digital Distribution System), also known as the predecessor of GASH. If we refer it to
Since its launch in 2002, GASH card has been improving upon its texture, getting lighter and better each time. In the future, it is expected to become a virtual card without any weight. During of the course of such transformation, GASH left many records that marked its importance in the field of online entertainment. 1.Breakthrough—one card for all Back in the day, one game will typically launch its own card: RO card for RO, World of War Craft (WoW) card for WoW, GASH card for Gamania. But now our GASH card can be used to play games from other
People buy GASH cards not only for the game points, but a sense of adoration for a certain product. GASH cards appeared in various forms before, players buy them not only for the points but for collection purpose. \ ▲Far left: Maple Story, 2nd from the left and upper right: Lineage, lower right: Dragon Nest In addition to colorful basic style, image promotion style, what other forms of GASH cards did Gamania launch in the past? GHQ—1000 points VIP Gift GHQ has designed and developed various corporate gifts since 2006 which not only serve as good wish to other corporate
Internet has already become one of the indispensible marketing tools in modern brand campaign. Official websites can be used to promote the business idea or launching of new products. Internet as a major communication tool has become a trend for years while the current trend is to combine virtual and real world. Some are moving from reality to virtual world and some are doing it the other way around. No matter what kind of method is used, the purpose is to build a deeper interactive relationship with the consumers. Now we will introduce some of these integration examples. GT5
February 24th , 2012, Taipei suffered from rainy spell, but inside the hotel, boiled-hot enthusiasm ran through everyone’s vein. That day marked the Gama Townhall of 1st quarter held by GHQ in 2012. This time, Gamania invited the travel writer who courageously stepped outside his comfort zone and realized his dream, Cyril Chu to share his experience and story with Gamanians. Have a good APP award conferment ceremony was also held afterwards. Three Crucial Stages in Life: Back to Zero Cyril Chu has an impressive academic achievement and once worked for a high-tech company in the
With the rise of mobile platforms, one can see the prevalence of smart phones or iPads. The applications from these mobile devices have gradually become the up and coming digital entertainment in the market. To encourage Gamanians’ innovation and creativity and to use imagination and professional expertise to propose good ideas, Gamania launched a Have a good App contest in 2011 followed by the success of Have a good IDEA contest in 2008. The total amount of proposal submission surged from 42 pieces in 2008 to 93 in 2011 and the contestants range from Taiwan, China, Japan, Korea and
In addition to a variety of welfare and benefits, Gamania also has a great reward system. Regardless it’s individual or department, if you work hard enough, you could be recognized. Gamania will openly acknowledge your achievement and you may also get a chance to receive the highest honor—in the Gamania Hall of Fame. ▲Gamania reward system is divided into two parts: individual and product sections. Individual: Senior Staff Award is for staff who serves Gamania more than 5 years; Gama Star will receive cash prize NTD30,000. Product: Best Inhouse Title is for product that generates revenue over
Not only does GHQ has handsome benefits, overseas Gamanians also enjoy many awesome or at times ‘odd’ benefits according to local customs: GKR often have meal gatherings to enhance their bond; colleagues from R&D in Shanghai and Beijing often rally for group travels during vacations and their favorite snack is the well-known ‘Zhang Jun Ya noodle-snack’ from Taiwan. GJP prepares free snack-filled cabinet for colleagues as well as many vending machines selling beverages. GHK’s gama-island is equipped with TV and many comfortable couches so that colleagues could relax and watch some Taiwanese soap operas. GEU and GUS’s benefits
2011年のクリスマス、GHKは遊びまくり食べまくるクリスマスパーティーを催しました。イベントのテーマはオフィスのアイデアレイアウトで、競技は計7組に分かれて行われました。各組とも知恵を絞って、他の人とは違う異なる特色を持ったテーマでレイアウトデザインを行いましたが、その中にはもちろんクリスマスの要素が含まれていなければなりません。審査員はGHKの最高執行責任者であるYaling、ファイアドッグの最高執行責任者であるGabrielがそれぞれ審査を行いました。負けた部門の仲間たちは当日、イベントの後片付けを手伝わなければなりません! 部門レイアウトテーマDS Harry PotterCMHAWAIICOO+FN+HR 民族GDM+MB少林寺PMアダルトスタイルIT MUSICPLS-HK エコロジー チャンピオン-「PM:アダルトスタイル」 当日の最高得点はPMでした!アダルトスタイルは彼らにとって全く問題ではありませんでした。多彩な人材が揃うPMの仲間たちのコスチュームもレイアウトも十分笑えるものでした。 第2位-DS: Harry Potter レイアウトなんて美術部門にしてみれば簡単でしょう?!工夫を凝らし、テーマに合った内装と雰囲気に満ちた電飾は本当にロマンチック~。 第3位-「GDM + MB:少林寺」 その他部門のレイアウトIT:MUSIC CM:HAWAII COO + FN + HR:民族 PLS-HK:エコロジー ガマニア人バザー大会 私たちがクリスマスで喜びと楽しみに浸っている時、世界のもう一方ではどんな生活をしているか考えたことはありますか?今年私たちは特別にガマニアバザー大会を開催しました。バザーに出品された品物は全てアフリカ現地の人々の手作りによるもので、たいへん美しい品物ばかりです。バザーの全ての売上は慈善団体に寄付し、より多くの社会的弱者の子どもたちが優れた教育を受け、生活環境を改善するために役立てられます。バザーはで他人を助けるだけではなく、同時に買い物の楽しさも味わえます! プレゼント強奪大抽選会 今年のプレゼント交換の方法は、抽選形式によって行われました。特別なのは先にプレゼントを手にした人が有利だとは限らないことです。なぜなら次の人があなたのプレゼントを奪うことができるからです! ルールは次の通り: 1. それぞれが持ち寄ったプレゼントをある位置に集めます。 2. プレゼントを選ぶ順序を抽選で決めます(この部分はGHK-IS-Ireneが当日に抽選を行う)。 3. 最初にプレゼントを選ぶ人はPoolの中からのみプレゼントを1つ選ぶことができます。 2番目にプレゼントを選ぶ人には2つの選択肢があります。1. 最初(即ち前の順番の人)が開封したプレ 5. 3番目の人も2番目の人のようにします。Poolの中から選ぶか、もしくは前の順番の人が開封したプレゼントを選びます。 ▲お気に入りのプレゼントが奪われる感覚は……とても辛いものです。全く残酷なゲームです。 関さんの少林寺僧が盛り上げる そうです!また彼です……GDM + MBの少林寺テーマレイアウトが負けたわけではありませんでしたが、仲間の関さんはパーティーを盛り上げるという運命からは逃れられませんでした。 ▲華やかすぎる登場に、僧侶姿の関さんも喜びの表情を隠しきれません! ▲ GUS-COO Davidが記念撮影を頼んでいました!
Xu Zhimo once said: "Beauty lies in the numbers". The phrase describes how "scale" can have a beauty of its own and the concept remains just in the digital age today nearly a century later. Daily Monster I have always been impressed by those that live up to their promises and stay at it. Especially those that go and commit themselves to coming up with new ideas 365 days a year without fail. In 2009, Stefan G. Bucher decided to do something crazy like this – Create a new and different monster every day. To produce a drawing every
Will we enter the "Post-PC Age" in just another few years? I am not sure myself, but the laptop is still the best option for mobile computing right now (maybe it will be replaced by the ASU Eee Pad Transformer? I hope not!). Since you are going to take your laptop with you, you should pick a laptop bag that is distinctive, practical and perhaps even fashionable! Here I am more than happy to recommend COTEetCIEL from Paris. The main reason is because COTEetCIEL knows how to achieve just the right balance between technology and fashion so that even
Creative Director, Kuo, “This is the first time a feature 3D animation produced by Taiwanese people in the history of Taiwan. Produced by F. Rhythm 3D Animation Company, the film was the result of 5 years of hard work and collaboration. Not only entertaining but educational in its content, it’s definitely an animation worthy of viewing and support! ” Official Website:http://www.fr3d.com.tw/ Official Movie Blog:http://memoryloss.pixnet.net/blog Official Fan Page on Facebook:http://www.facebook.com/FR.MemoryLoss Movie Trailer: ---------- Film Summary After Ta lost her father, to console her grieving mother, this strong little girl accidentally erased her mother’s
(缺圖) Alan Kuo, Chief R&D Officer at Gamania : "We can sense through the matter of fact tone in the article by UNIQLO CEO Tadashi Yanai how he transformed a local clothing shop into a multinational enterprise one step at a time. Unlike the autobiographies of other successful people, the author dedicated many pages to reviewing the failures along the way, as well as how he managed to remain true to his original ideals even as he steered the company through transformation after transformation." ------------ Abstract Written personally by UNIQLO Founder Tadashi Yanai, the book covers