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Events

How About That! Secret Numbers of G!VOICE Revealed!

How About That! Secret Numbers of G!VOICE Revealed!

"G!VOICE" has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! "G!VOICE" has accumulated history and stories into the creation we see today, but there are still many unknown parts of its

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Back to the Roots, the Origin of G!VOICE

Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first hard copy version of "G!VOICE" was published in 2007. 2017 is a representative milestone, and marks a new start of "G!VOICE" after 10 years of history. G!VOICE has been through

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Revolutionary Reading Model: Trials & Triumph of G!VOICE

Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a website format. But did you know? "G!VOICE" used to be published in various formats to accommodate our readers' changing reading habits in the past. Here are all the different reading

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G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been uncountable shared Gamania memories since the first issue of "G!VOICE" over more than 10 years ago. The history of "G!VOICE", is the history of Gamanians! Readers will become true Gamanians

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PREV NEXT
2014.07.31
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DIVINA ONLINE: Close Beta Incited Frenzy among Servers in Taiwan

  The uber-“Moe” online game, DIVINA Online packed a copious content for close best. The official characters’ voices were dubbed by renowned voice actor Norio Wakamoto (dubbed in Dragon Ball Z) and voice actress, Moe Goto (dubbed in Naughty Kiss). Players may select their favorite voice actors to go with the characters they created. Since the beginning of CB in March 10th, DIVINA Online had a head start ranking at top 5 on the first day of launch. The server opened for CB was jammed pack on the first day! This spring, DIVINA Online will give you the hottest

Events TW
2014.07.31
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Late Night Diner: Fed with a Warm Heart, Please Keep up the Good Work Tomorrow!

Chief Development Officer – Alan Kuo: “Bringing to you heart warming stories through simple homemade dishes and flavors in stores that are worthwhile to taste. Just like what I heard before: Our heart will warm up after we are full. So I recommend the Japanese drama that goes by the same name.”  Sneak Preview - Late Night Diner (Japanese drama):      https://youtu.be/RgQtA4iJHsM Official Site – Late Night Diner (Japanese drama):http://www.meshiya.tv About Late Night Diner    Abe Yaro’s Late Night Diner takes place at a diner that opens at mid-night and is located inside an alley in a busy

Columns Recommendation
2014.07.31
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Gamania Support Group: GJP, hang in there!

Last month, the unprecedented March 11 mega-quake in Japan shocked the whole world. Since then, everyone has been praying for Japan and its people. Gamanians have been following the update ever since they heard about the news. Quite a few of them even tried to acquire local status through Lync system.    Fortunately, colleagues in Japan were quick to react to the disaster and everyone was safe. However, facing arduous challenges in the post-quake Japan isn’t easy, we’re sure that everyone can get back on their feet swiftly and courageously. G!Voice editor team invited Gamania Support Group which consists

Events JP
2014.07.30
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History of GASH Revealed for the 1st Time

In 2000, Gamania introduced the first online game “Lineage” to players in Taiwan. With this product, Gamania started to think how to inspire the consumer to purchase. CEO, Albert recalled the Gift Card he saw overseas, which could store value and be given as a gift just like the pre-paid phone card. Gift Cards are easily assessable in convenient stores (which were the most common purchasing channel then) The Value Card was therefore created. 2000, GDS2 = Ticket to the Theme Park GD2S (Gamania Digital Distribution System), also known as the predecessor of GASH. If we refer it to

Feature
2014.07.30
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1g Amazing Record

Since its launch in 2002, GASH card has been improving upon its texture, getting lighter and better each time. In the future, it is expected to become a virtual card without any weight. During of the course of such transformation, GASH left many records that marked its importance in the field of online entertainment.  1.Breakthrough—one card for all Back in the day, one game will typically launch its own card: RO card for RO, World of War Craft (WoW) card for WoW, GASH card for Gamania. But now our GASH card can be used to play games from other

Feature
2014.07.30
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How else could GASH Card looks like?

People buy GASH cards not only for the game points, but a sense of adoration for a certain product. GASH cards appeared in various forms before, players buy them not only for the points but for collection purpose. \ ▲Far left: Maple Story, 2nd from the left and upper right: Lineage, lower right: Dragon Nest In addition to colorful basic style, image promotion style, what other forms of GASH cards did Gamania launch in the past?  GHQ—1000 points VIP Gift GHQ has designed and developed various corporate gifts since 2006 which not only serve as good wish to other corporate

Feature
2014.07.30
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Interview GASH PLUS Director Lulu: From GASH to GASH PLUS, Taiwan Game Company Transformed to Global Digital Entertainment!

The much familiar GASH will be upgraded to GASH PLUS. Effective March 1st, 2011, GASH PLUS will officially become a independent subsidiary. What did it need to be upgraded and establish as a subsidiary? What new services can it provide to players? G!Voice invited director of GASH PLUS, Lulu who can personally introduce it everyone!  Could you tell us what your view is towards GASH card and was there anything memorable or fun you could tell us about?  LuLu: I have a very simple view towards GASH. I think GASH represents universal value, you may even call it the

Feature
2014.07.30
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GDC 2011— Observation and Sharing

This year’s Game Developer Conference (GCD) was held in San Francisco Moscone Center from end of February to early March 2011. UI Design Center was very fortunate to have caught up and attended this gathering of global professional game designers. In fact, the gathering was filled with riveting experience sharing, ranging from casual to hardcore; from mobile, console to online games; from program, art, sound effect to marketing, covering each and every professional aspect in game industry.     However, we are not here to talk about what we’ve learned from that week in GDC (I’m sensing slight disappointment?)

Columns On UX
2014.07.29
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools in modern brand campaign. Official websites can be used to promote the business idea or launching of new products. Internet as a major communication tool has become a trend for years while the current trend is to combine virtual and real world. Some are moving from reality to virtual world and some are doing it the other way around. No matter what kind of method is used, the purpose is to build a deeper interactive relationship with the consumers. Now we will introduce some of these integration examples.  GT5

Columns On Market Trends
2014.07.28
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Gamania Awards and Handsome Prizes: Challenge the Tasks and Win These Rewards

In addition to a variety of welfare and benefits, Gamania also has a great reward system. Regardless it’s individual or department, if you work hard enough, you could be recognized. Gamania will openly acknowledge your achievement and you may also get a chance to receive the highest honor—in the Gamania Hall of Fame.  ▲Gamania reward system is divided into two parts: individual and product sections.    Individual: Senior Staff Award is for staff who serves Gamania more than 5 years; Gama Star will receive cash prize NTD30,000.    Product: Best Inhouse Title is for product that generates revenue over

Feature
2014.07.28
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Gamania Global Benefit at a Glance

Not only does GHQ has handsome benefits, overseas Gamanians also enjoy many awesome or at times ‘odd’ benefits according to local customs: GKR often have meal gatherings to enhance their bond; colleagues from R&D in Shanghai and Beijing often rally for group travels during vacations and their favorite snack is the well-known ‘Zhang Jun Ya noodle-snack’ from Taiwan.    GJP prepares free snack-filled cabinet for colleagues as well as many vending machines selling beverages. GHK’s gama-island is equipped with TV and many comfortable couches so that colleagues could relax and watch some Taiwanese soap operas. GEU and GUS’s benefits

Feature
2014.07.28
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Gama Townhall – Cyril Chu, a travel writer who possesses of courage, dream and dares to be himself

February 24th , 2012, Taipei suffered from rainy spell, but inside the hotel, boiled-hot enthusiasm ran through everyone’s vein. That day marked the Gama Townhall of 1st quarter held by GHQ in 2012. This time, Gamania invited the travel writer who courageously stepped outside his comfort zone and realized his dream, Cyril Chu to share his experience and story with Gamanians. Have a good APP award conferment ceremony was also held afterwards.      Three Crucial Stages in Life: Back to Zero   Cyril Chu has an impressive academic achievement and once worked for a high-tech company in the

Events TW