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Category: VOL. 66

2014.08.01
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Forsaken World, Public Beta Test in June—Arena and Underground City Launched Simultaneously!

Epic fantasy masterpiece, Forsaken World Online made its debut closed

Events HK
2014.08.01
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Gama Flag, Go Go Go! Gamanian+ Gama Flag: Best Moment

Energetic and playful Gamanians just can’t seem to sit still,

Feature
2014.08.01
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Present Your Core Ideas

I’ve been blogged about core ideas, the importance of core

Columns On Ads
2014.08.01
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The greatest and most expected 1st national CSO championship is coming!

The greatest and most expected  1st national CSO championship is

Events TW
2014.08.01
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Rao, Min-Han, “It is our responsibility to play consciously at work!”

▲Senior Supervisor of R&D department  If game equals fun, the

Feature VOL. 35
2014.08.01
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The “It” Field in Design: User Experience

What is User Experience?    We often here friends saying,

Columns On UX
2014.08.01
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China 2011 Spring Banquet—“A Beast on the Prowl; Turning the Tide Around”

GCN hosted its very own Spring Banquet on February 25th

CN Events VOL. 34
2014.08.01
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Weylen Tseng: Work and Play Have all Mixed Up Together!

▲Creative Center-Concept Design   Prior to joining Gamania, Weylen worked

Feature
2014.08.01
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools

Columns On Market Trends
2014.08.01
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Wan-Yi, Fou, “To play is to create greater work energy!”

▲Deputy-Manager of Division 1, Game Operation Department GTW   If

Feature
2014.08.01
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Alessi’s Designer Water Boiler: A Beautiful Day Starts with Bird Whistle

Design critic, Donald Norman once said, “A product that has

Columns On Branding
2014.08.01
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Jaime Hayón X Maru-Waka—When East Meets West

If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,

Columns On Branding
2014.08.01
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Make the Year of Hare Pop: Creative Porcelain Painting Show

Make the Year of Hare Pop: Creative Porcelain Painting Show

CN Events
2014.08.01
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How do people look at Gamanians’ play and work?

Gamania is known for its unique play style and work

Feature VOL. 35
2014.08.01
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Consumer/Target/Player

Marketing people care about consumers’ purchase decision, therefore they evaluate

Columns On Ads
2014.08.01
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UI, what does it have to do with me?

In the information era of high mobility, people demand not

Columns On UX
2014.08.01
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How do virtual characters stay immortal? Just take a look at Barbie!

Barbie, a plastic doll without life, not only sold billion

Columns On Market Trends

Tell the Story, Give the Brand Warmth

Brand image is woven from stories written by the company, pop culture, influencers and customers. In the past, the brand stories of the digital entertainment

Spreading the Story the Smart Way!

Stories were once spread by word-of-mouth. Stories such as the bedtime stories mothers told, heroic sagas recited by storytellers and urban legends passed as gossip