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Category: VOL. 73

2014.07.31
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Imprint Dates on Your Body: 2012 Tattoo Calendar from AGUA.

“As the clock is ticking, skin becomes saggy. Why do

Columns On Branding
2014.07.31
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Association, Support Audience Curiosity

I used this award-winning film to discuss about how to

Columns On Ads
2014.07.31
0

DIVINA ONLINE: Close Beta Incited Frenzy among Servers in Taiwan

  The uber-“Moe” online game, DIVINA Online packed a copious

Events TW
2014.07.30
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History of GASH Revealed for the 1st Time

In 2000, Gamania introduced the first online game “Lineage” to

Feature
2014.07.30
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1g Amazing Record

Since its launch in 2002, GASH card has been improving

Feature
2014.07.30
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How else could GASH Card looks like?

People buy GASH cards not only for the game points,

Feature
2014.07.30
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GDC 2011— Observation and Sharing

This year’s Game Developer Conference (GCD) was held in San

Columns On UX
2014.07.29
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools

Columns On Market Trends
2014.07.28
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Gamania Awards and Handsome Prizes: Challenge the Tasks and Win These Rewards

In addition to a variety of welfare and benefits, Gamania

Feature
2014.07.28
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Gamania Global Benefit at a Glance

Not only does GHQ has handsome benefits, overseas Gamanians also

Feature
2014.07.28
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Gama Townhall – Cyril Chu, a travel writer who possesses of courage, dream and dares to be himself

February 24th , 2012, Taipei suffered from rainy spell, but

Events TW
2014.07.28
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Brainstorming Creativity – Gamania: Have a good APP

With the rise of mobile platforms, one can see the

Events TW
2014.07.25
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Exclusive GGS Report!

During the period of GGS, media reporters from all over

Feature
2014.07.25
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The Japanese ladies who sell matches: こけしマッチ manufacturer

  HOLE  IN  ELEVEN     The Japanese ladies who

Columns On Branding
2014.07.25
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Cradle to Cradle: Green Economy Design Proposal

G!VIOCE Recommend:  “Imagine when you throw your broken carpet to

Columns Recommendation
2014.07.25
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「JOHN~」「I am here!」

在洛杉磯進行的E3展,Xbox與343揭露了Halo 4新的Trailer 「Awakening」,Halo 4 新的三部曲的第一波,上市預定為2012年12月(好長時間的預熱行銷啊)。Trailer裡,主角在逃離燃燒中的飛行器之前,從低溫睡眠中被喚醒……,Trailer 的故事劇情很短,但花了很多素材來鋪陳、來達成影片目的,並加深影片的張力。 一個成熟且目的清楚的商業影片,會把所有的資源與精力,運用在想說清楚的那個目的上,為了被消費者記住,「目的」是否明確非常重要,完成的方法也很重要。 換個說法,CG、3D、合成這方面的影像工業,一路走來從電影、遊戲、廣告、Animate等等產業來看,「擬真」一直是商業賣點。CG做得像真實的,頭髮會飄、毛會抖……,人的身體可以有四隻腳、長尾巴,但卻是會說話的人。我們可以用很炫的CG科技,讓消費這看到一個「超酷炫」的電影技術,也可以把很炫的CG科技,轉化成「運釀一股氣氛來引起共鳴」。 這支Trailer是個上乘之作,花了很多錢、用了很多人力來塑造一個氣氛,一個畫面裡有各種影音的元素來鋪陳氣氛,而非把時間與人員花在製作跳來飛去的模型、以及誇張的鏡位視角來拍攝主角揮舞手中的武器上。 這支影片與宣傳由知名廣告代理商McCann來負責,找到了這支Trailer的製作人員名單後,就很想寫這篇文章跟大家分享,一個CG或是一個宣傳影片,要結合許多的專業來完成,我覺得,我們目前還是在用廚師兼掌櫃的方法幹活,距離真正成熟的大規模商業影片製作……「兄弟們,我們還有很長的一段路要走……加油吧」

Columns On Ads
2014.07.25
0

The Must-Know Universal Design

    A good design will enable people to have a

Columns On UX